You know editting pofs is considerably more complex than viewing models... Thus there's a certain degree of complexity that must be present. I didn't think the last one was that difficult to use in all honesty once he'd gotten the preview window displaying everything.
Like StratComm said; Modelview32 is the tool of choice for what it does. (For me) That's because that it's got a big central viewer window that's used for everything, including hardpoint placement, which is a godsend, because I can see exactly where it's going. With PCS and inserting, say, engine glows, I open up modelview, move the gunport to where I want the engine to be, and copy the coordinates. I don't even know if PCS has the visual hardpoint placement function, because the viewer window is such a system hog when I open it up. No offense to Kazan, he did a great job, but the interface could definately be improved.