Author Topic: Now the Destroyer  (Read 6274 times)

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Offline Trivial Psychic

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I think they might work well with Kazan's Ferrium universe, should he ever complete it.
The Trivial Psychic Strikes Again!

 

Offline Roanoke

  • 210
how many polys ?

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Magnificient !! I love them. More !!

  
Yeah, the cruiser is around 20K polys...and that's way underoptimized.

Just the turrets themselves are about 1500polys each!   An in game turret would be more like 100 polys or so.   I was going for maximum detail for videos, then making lower level models with Optimizations for the game.
By the way you can view my cruiser finished at
http://www.hard-light.net/forums/index.php/topic,38094.0.html this thread.


right now the destroyer is at about 30K polys and again, this is the video render version, in game would probably be around 15K or 20K.   Just a guess, but we'll see.   If anyone around here ported Freespace to the upcoming Unreal Engine 3.0, and made a mod there...we could see models with up to 50K easy.   The game engine is capable of rendering scenes with up to 1,500,000 rendered polys at a time!!!!

Can't wait till the guys at SCP make this possible with FS2.
Still alive....barely

 

Offline Taristin

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Just the turrets themselves are about 1500polys each!   An in game turret would be more like 100 polys or so. 

You can afford to spare more than that. 1500 polies shouldn't be toooooo horrible, so long as those aren't plasterred all over the model.
Freelance Modeler | Amateur Artist

 

Offline karajorma

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Can't wait till the guys at SCP make this possible with FS2.

You've not taken a look at the Battlestar Galactica mod have you? :lol:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Quote
You've not taken a look at the Battlestar Galactica mod have you? :lol:

Yeah, actually I have, and it looks amazing!   The Battlestar is about 30K polys, but again, there's only one of them.   If you add in ten or twenty ships with that LOD you'd have a few problems.   I don't know how well that would run on even a high end system with this graphics engine.   The engine needs to be capable of easily producing those numbers. 

But seriously, would you get decent fps on my computer?
AMD Athlon 64 3000+ 1.8Ghz
ATI Radeon X1900XT 512Mb PCIexpress
1Gb DDR400
Nforce 4 Ultra chipset.

I'd like to think so...the X1900XT is a beast and ought to do fine, but I don't really know how Freespace would do with a million polys on screen.
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Offline BlackDove

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Mmmmmmmmm pretty feckin PWN.

:yes:

 

Offline karajorma

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I don't know how hard anyone has tried pushing the engine to be honest. The first limiting factor people bump up against is texture sizes and numbers. If you stuck an ugly 2x2 pixel texture on everything and just tried seeing how many polys the game could cope with I've got no idea how far you'd get. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Sigma957

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they are going to look great textured.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

 
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Offline Unknown Target

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Looks nice, but can we get some side/top/etc views? The blur/perspective makes it hard to judge texture quality :)

 

Offline Mehrpack

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  • Flying Monkey
hi,
the picture looks great, but like unknown target say, its difficult to say more with that blur.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
eh, sorry bout that, just makes the ship look more like it's actually moving, I use it mainly for renders at about 1280x1024, but I scaled these, so I'll turn it off and get you some renders without it.
Still alive....barely

 
Here you go...I don't know if it's any better though...I made em a little bigger, hope they fit on the boards


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Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Wow, you're pretty good at setting up renders too...

Maybe you could help me out with the SoL loading screens.  ;7
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Getter Robo G

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How many polys is that again?

(Note the original Galactica in game shots was "50k" direct port from sci-fi meshes, Omni has since knocked it down to 30-Something k, but it is going up steadily again cause of the landing bays...)

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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44,410 to be exact.   It really could be less.   Each turret is also 1500 polys like on my cruiser.   OH, and the pictures might be down for a while...I overused my allowance of uploads, so my hosting site won't let you see the pictures for a day or so/
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Offline Turambar

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i gotta say
both of those spaceships are very attractive
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Indeed. Beautiful, just beautiful. Truly a work of art.