Author Topic: Halo 2 on PC - Vista only  (Read 12393 times)

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Offline Grug

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Re: Halo 2 on PC - Vista only
The Maw - end run. Best way to end the game. Ever.

Beat's Halo2's ending anyday. They tried to make a rip off of it in that last little dash. But it's just not the same... :(

 

Offline Deepblue

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Re: Halo 2 on PC - Vista only
Halo 2 didn't have an ending.

And whoever decided bosse battles were a good idea should be fired.

 

Offline aldo_14

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Re: Halo 2 on PC - Vista only
The Maw - end run. Best way to end the game. Ever.

I'd say that, but swap 'best' for 'awful'.

 

Offline Deepblue

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Re: Halo 2 on PC - Vista only
It sure beat the hell out of HL2s ending.

 

Offline aldo_14

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Re: Halo 2 on PC - Vista only
It sure beat the hell out of HL2s ending.

Not exactly hard that, though........

 

Offline Martinus

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Re: Halo 2 on PC - Vista only
What was all the fuss around HL? I thought both the original, OF and BS were unremarkable. Though OF was better.
The final boss in HL was shocking. He could kill a fully kitted Freeman with one shot, had that teleport weapon that took you to the most fecking annoying jumping section in a game ever ever ever and constant respwaning gang of mates to harass you.
Hate to side with the fanbuoy, but Halo was much better than HL. As was Golden Eye.
Simple, it took a series of set pieces and put them togetrher into a fun and engaging game. As for the end boss, he was equally easy to kill, shoot his generator thingies and then unload 5 or 6 magnum rounds into his skull. It took me a few goes to find this out. If you're fast enough you don't even have to put up with all of his forced teleports.

It wasn't a fantastic boss but it was a nice challenge. :nod:

 

Offline Roanoke

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Re: Halo 2 on PC - Vista only
That's the thing with most Boss battles. You spend a while gettin' peved off, you work out when the trick is, then it's easy peasy. MGS was a criminal for that, especially as harder settings just increased their energy bar.  Boss Battles per say aren't bad, it's just Game Devs have gotten lazy and churn out the same old tired crap.

 

Offline Flipside

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Re: Halo 2 on PC - Vista only
My least favourite bosses were from Doom3, since they threw so many shaders into each battle, just when you needed gameplay to be at it's smoothest, it was usually running at it's most jerky :(

 

Offline aldo_14

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Re: Halo 2 on PC - Vista only
The first 2 Serious Sam games had superb endings; first off was battling a 100 story tall  monster, second was a vast fight in a field outside a castle against an entire army, as lightning and meteor storms raged all around.

 

Offline Roanoke

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Re: Halo 2 on PC - Vista only
My least favourite bosses were from Doom3, since they threw so many shaders into each battle, just when you needed gameplay to be at it's smoothest, it was usually running at it's most jerky :(

reducing the cyber Demon to a final boss was an anti-climax

 

Offline Cyker

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Re: Halo 2 on PC - Vista only
Hey, if you guys want to play a fun retro-type game, goto jng.rakeingrass.com and download Jets'n'Gunz... it's great :D

I enjoyed the ?Nilanth ? boss in HL a damned lot more than the ending boss in HL2!!
The sections you got teleported to where hellish to get out of, it's true, but those blasts were so easy to avoid!
Between the Longjump (I really missed that in HL2...) and the crazy bounce-pads that section was

The Boss fight in Beyond Good and Evil is extremely painful... it's a throwback to various old Amiga/C64 games where you have to memorise what the Boss is going to do and time your counter at exactly the right time...

I'm trying to think of some good ones but I must say that game endings have generally sucked...


 

Offline Flipside

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Re: Halo 2 on PC - Vista only


reducing the cyber Demon to a final boss was an anti-climax
Quote

I know, theres even a SpiderMon mod out there somewhere.

The worst part is that the CyberDemon in Doom3 is not even remotely as terrifying as the original moment in Doom when you heard the Roar followed by 'Thud Thud Thud' as the thing moved around.

For all our 3D surround sound tech, FPS tend to use scripts etc, which means you cannot use your ears to define your strategy any more, you can't listen at doors to find out what is behind them etc, which was a standard trick in the original Doom. Basically, Doom 1 & 2 were better games because they required far more skill and strategy than many later games.

 

Offline Grug

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Re: Halo 2 on PC - Vista only
And whoever decided bosse battles were a good idea should be fired.
Agreed, that or whipped.

What about Mario64?
Notorious boss use. Yet still somehow fairly fun. :)
Might of been the 'wow I'm playing in more than 2 dimensions' buzz though.

 

Offline WeatherOp

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Re: Halo 2 on PC - Vista only
And whoever decided bosse battles were a good idea should be fired.
Agreed, that or whipped.

What about Mario64?
Notorious boss use. Yet still somehow fairly fun. :)
Might of been the 'wow I'm playing in more than 2 dimensions' buzz though.

Bowser, for the win! :D Or ether Ridley

« Last Edit: February 16, 2006, 01:55:52 pm by WeatherOp »
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Offline aldo_14

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Re: Halo 2 on PC - Vista only
Zelda OOT had a superb boss battle, too.  Incredibly atomospheric. God of Wars' boss battle is also good.

 

Offline StratComm

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Re: Halo 2 on PC - Vista only
Zelda has traditionally done well with the boss-battle concept, with only a few exceptions.  All of the OoT bosses were very atmospheric and very well done (Phantom Ganon - holy hell.  The only boss I really ever had trouble with just because he's almost as challenging to defeat as the real Ganon but comes at a time when your inventory is only barely able to hurt him).  They were part of the story too, not just "ooh, big monster" like in so many games.  That's the difference, I think; bosses have to be integrated into the story and the gameplay flawlessly which is often just not done.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grug

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Re: Halo 2 on PC - Vista only
Yeah OOT was really good at setting up the boss battles. For the most part made it interesting too, though they had their frustrating moments. :p

Ed:
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How I loved you so...
« Last Edit: February 16, 2006, 05:21:11 pm by Grug »

 

Offline Mefustae

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Re: Halo 2 on PC - Vista only
The Maw - end run. Best way to end the game. Ever.
Answer me this; why the f*** did the 'Pillar of Autumn' have all that obstacle-stuff on the ship for?! What possible use could it have been?! Moreso, when you meet up with the dropship you think will rescue you, it's in a gigantic, open gap in the middle of the ship, meaning that it would be open to space... i'll agree that it was a relatively cool way to end the game, but it made no f***ing sense whatsoever, which really detracts from the entire game.

 

Offline Deepblue

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Re: Halo 2 on PC - Vista only
Um... it was on the ground. Why would it be open to space?

And the things you doge are called "supplies."

The only thing that doesn't make sense is the scale. You travel 2Km, but judging from the bridge you would think the POA is much smaller.

 

Offline Mefustae

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Re: Halo 2 on PC - Vista only
1) It's a Space Ship, when the ship is in Space - where I would assume it spends most of its time - that section would be open to space. The point of a giant, canyon-like gap in the middle of a spaceship is beyond me.

2) Those things you dodge aren't all supply-crates, they're large structures that are a part of the ship, and as such make no sense whatsoever. It's like that move 'Galaxy Quest', when these two people have to get somewhere, and to do so they must go through this completely arbitrary series of obstacles.

3) Yeah, the whole distance thing is kind of cookey, but it is entirely reasonable when you consider the fact that the cutscenes used the in-game engine, and as such they couldn't very well make the ship 4 Kilometres long while keeping a sane loading time.