Author Topic: Finally finished Half-Life 2...  (Read 6459 times)

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Offline aldo_14

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Re: Finally finished Half-Life 2...
The worst thing to happen to HL2 was the code leak. It effectively led to a whole host of things being redesigned on the fly in some sort of attempt to invalidate the build that had escaped into the wild. Truth is that people would've bough HL2 in it's original form whether there was a leaked version or not.

Valve hit the panic button, and as a result we got a game far less beautiful or entertaining that we should have.

The lesson here children, is stick to the project development plan and content designs you spent years making, as opposed to the ones you drew up in five minutes.
I heard about that... any idea of specifics?

I know in the leaked build there was a ship level with all sorts of interesting things going on that never saw the light of day in the released game...

http://en.wikipedia.org/wiki/Half_life_2#Cuts_from_the_game

Quote
The book Half-Life 2: Raising the Bar [7] revealed many of the game's original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gasses. This quote from the book, from an early draft of the introductory sequence, gives a feel for what the game would have been like:
   Off to one side, you see another train hurtling through the dusk. It gives you some sense of the train you are riding. The nose of the engine car is protected by a huge, deadly variant of a cow-catcher, a sharpened steel plough designed to shear through herds of whatever creatures might stray across the tracks or try to take the train head-on. Something that resembles the old Gargantua looms up from a fissure, lunging at the parallel train, and the engine slices right through the thing, leaving it in gory pieces on the track.    

In addition, the evolution of Nova Prospekt is described: originally as a small Combine rail depot built on an old prison in the wasteland (the depot model remains in the game, visible from the beach and trash compactor) it grew and grew from a stopping-off point along the way to the destination itself.

Promotional shots and gameplay videos released before the game became available showed parts of these scenes, and also showed enemies that do not appear anywhere in the final game, such as a the "Hydra," a massive, gelatinous, translucent, neon-blue creature that lived in the sewers. It was planned as a massive bulk far below the city with tentacles that would reach up and spear through enemies, including Combine soldiers. The Hydra was apparently cut because its AI proved troublesome: while impressive when attacking NPCs, it was less interesting and frustrating for players to fight.

Other enemies cut from the game included Combine assassins (whose AI was salvaged to form the Fast Zombie), various Synths and Combine soldiers. There was also a planned creature called the Cremator who would clean the streets of bodies after a skirmish with a massive flamethrower, which would double as a weapon when the Cremator would become an enemy. The Cremator's head would eventually be featured in Eli's lab in Black Mesa East, encased in a jar of formaldehyde, which Eli will make comments about when the player nears the jar and views it.

The game was originally intended to be much more diverse in settings. Parts of the book detail how Gordon would fight alongside characters such as Odessa Cubbage, albeit under a different name and in a different place, as well as fighting together with Colonel Vance - a character that was later merged with Eli to become Doctor Eli Vance - and Vance's forces. Originally, Eli and Alyx Vance had no relation, and Eli's lab was originally intended to resemble a form of scrapyard and town in a cave than a better equipped laboratory within a hydroelectric power station.

The original journey for the player, as mentioned in Raising the Bar, details the following stages:

    * The player meeting Samuel, a character of African descent, on the Wasteland Train. Samuel's character model would eventually be used for a nameless train passenger at the start of the storyline of the final version. In addition, the train ride was originally planned to be much longer, and allowed players to view the wastelands outside the New City (the original name for City 17).
    * The player meeting Barney and Kleiner in the New City.
    * Encounter with Eli and Dog in "Scrapyard" (Eli's lab), notably without mention of Alyx Vance or Doctor Judith Mossman
    * Encounter with Alyx in "Wasteland." At one stage, Gordon takes another train ride which ends in a crash and he is met by Alyx in the desert. Alyx was intended to be a much tougher character and mention is made in Marc Laidlaw's scripts of her using an array of weapons, including grenades.
    * Encounter with Captain Vance in the "Air Conditioner." This was a planned section of the game involving a massive scale attack on a Combine building. The Air Conditioner was a massive dome that literally drained Earth of its oxygen. Captain Vance - Alyx's father, but not linked to Eli - was one of the few surviving military leaders and was leading an assault on the building, and Gordon and Alyx join the fight after their journey there on foot.
    * Encounter with Owen on the Borealis. The Borealis was a science ship that was, in some versions of the planned game, stranded in the ocean. Owen, sometimes named Odell, was the engineer of the original ship and leader of a group of rebels. His model was later re-used for that of Odessa Cubbage. After the battle fought with Captain Vance, Gordon travels on foot to the Borealis, which in turn takes him across the ocean bay.
    * Encounter with Doctor Mossman in the "Kraken." The Kraken was either a stranded science ship, locked in ice or beached in the shallow depths of a nearly dried ocean, or a rebel base of sorts. Judith Mossman met the player here for a period of time before Gordon leaves, on foot, and advances through a Combine Weather Control Complex.
    * Consul confrontation in the Citadel. After battling through the Weather Control Complex, the player would board "Flight C-130" and travel back across the ocean towards the New City. Here he would either land at or fight into the Citadel to confront the Consul. The Consul was the origin of Doctor Breen's character and his model went through several different incarnations.

Other cuts from the game included a drivable personal water craft and additional weapons. Weapons cut included the OICW seen in an E3 demonstration video and two different models of the Gravity Gun or Physgun, which is seen in another E3 video, also depicting a level cut from Ravenholm, dubbed "Traptown."

It remains unknown if most of the cut Half-Life 2 scenes will eventually be completed and released, or if they are lost forever. A removed section of the original Half-Life was eventually released as the Half-Life: Uplink demo; a similar situation was in place with the HDR technology demo, Lost Coast, which was based on a cut scene from the sequel. It is possible or even likely that more removed sections of HL2 will be seen in expansion packs such as Half-Life 2: Episode One.

The E3 video also shows that at some point in the game's development it was also possible to shoot any gun while using the HEV suit's zoom function and that the player could discard weapons, indicating they could only carry a specified amount of firearms at a time.

I don't think this is comprehensive.  For one thing, I remember a scene described in the previews of a Strider spearing rebels on it's legs, and chasing the player - intelligently trying to smash and then ducking under a bridge.  I also remember another scene where the player runs down a corridor, and hides in a room; the door is thumped against, and splinters, with an eye-stalk thing poking through.  Also, there were screenshots of some very large beached and rusting shell of a cargo ship, replete with ant-lions in the foreground and those flying whale things in the air, which wasn't in the final game.

EDIT; also, AFAIK;
- there were to be cutscenes of Zen wildlife taking over the world; bullsquids running rampant in supermarkets, that big monster thing in a farm, etc, as part of Eli Vance explaining the backstory at his lab
- there was going to be child citizens, and a level centred around a child labour factory (this is the more dubious rumours, so I'm not 100% sure on it)
- the Icythosaur was likely to be an enemy at some point (apparently the version ingame has attack animations partially done)
- there was also likely to be some level set illustrating how the combine 'manufactured' headcrabs, namely showing a sort of sac surrounded in machinery that grew them

All in all, the cut stuff sounds like it'd have made a far, far better game; I found HL2 far too repetitive - whilst not bad - to be held in the best ever type regard the magazines put it in.
« Last Edit: February 14, 2006, 08:41:28 am by aldo_14 »

 

Offline Fineus

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Re: Finally finished Half-Life 2...
That's a lot of information... thanks :)

And I'm inclined to agree. I also found HL2 to be incredibly repetitive. The variation in monsters was dull and shooting the same combine model over and over eventually proved to be less than interesting. If the game had incorporated some FEAR level AI it might have been at least interesting.

On top of that a lot of the levels were bland at best. The most notable example being the coastal driving levels which involved driving from one small shack / outpost to the next, killing the surrounding Antlions and Combine and then moving on. It might have been nice to have Striders patrolling the roads... that kind of thing. I'd particularly like to have seen the Zen wildlife taking over the planet.. that sort of thing.

 

Offline KARMA

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Re: Finally finished Half-Life 2...
dunno, I have bought a new pc some months ago, so I'm plyaing all the games I've missed since hl1, quake2 etc
I've played medal of honour, doom3, hl2...am playing rtcw..I tryed serious sam2 right after hl2 and I disinstalled it after 5 mins..
I liked both doom3 and hl2, graphically they both shocked me but I always feeled like they both were missing something.
D3 gave lots of mmm hearth attacks and moments of pure fear but the game itself was a bit boring probably (too repetitive and obvious). Hl2 was more cinematic, like a sci-fi film but I found it not too much involving and lacking on the "pure" fps side of the game.
Just to know, what you suggest me to try now? I've heard many talking about far cry

 

Offline Unknown Target

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Re: Finally finished Half-Life 2...
Far Cry is, imo, the best singe player shooter released in recent memory (about 2-3 years or so). It's simply that fun.

And anyway, Half Life 2 sucked. Simple as that. If Valve hadn't been so high and mighty about protecting it's all important secrets, then we would have a fun game. Instead, they scrapped every good part of the game that was leaked, and replaced it with dull stuff. Why didn't they just release the leaked stuff and new stuff? Because they're retarded.

  
Re: Finally finished Half-Life 2...
Yeah... a *ton* got cut from HL2. I still enjoyed the game a lot, but not as much as I think I would have if the things in this thread had been left in. I mean, hell they even had models made for the children, and I think that the eye-stalk thing in the window is porbabaly from the old version of the elite. *sigh* I can only hope that some of the elements that got cut make their way into the expansions.

EDIT: There was also a part of the game where the player stumbles across a facility somewhat like the headcrab launcher in the Lost Coast. Where the Combine have these machines hooked up to the eggs of the Gornarchs (From hl1) and that was how they got the headcrabs for the canisters. I saw an image from the leaked beta SDK that had one of the eggs hooked up to some Combine machinery, but I can't seem to find it anywhere.
« Last Edit: February 14, 2006, 02:15:23 pm by Dough with Fish »
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Offline CP5670

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Re: Finally finished Half-Life 2...
Quote
Just to know, what you suggest me to try now? I've heard many talking about far cry

Far Cry is definitely worth playing. The story is nonexistent but the gameplay is a lot better than most of the other well known FPSs. I think the best overall singleplayer game of recent times is easily Splinter Cell: Chaos Theory, although that's not really a conventional shooter. Chronicles of Riddick is also looking very good to me. I've just started playing it.

 

Offline aldo_14

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Re: Finally finished Half-Life 2...
Yeah... a *ton* got cut from HL2. I still enjoyed the game a lot, but not as much as I think I would have if the things in this thread had been left in. I mean, hell they even had models made for the children, and I think that the eye-stalk thing in the window is porbabaly from the old version of the elite. *sigh* I can only hope that some of the elements that got cut make their way into the expansions.

EDIT: There was also a part of the game where the player stumbles across a facility somewhat like the headcrab launcher in the Lost Coast. Where the Combine have these machines hooked up to the eggs of the Gornarchs (From hl1) and that was how they got the headcrabs for the canisters. I saw an image from the leaked beta SDK that had one of the eggs hooked up to some Combine machinery, but I can't seem to find it anywhere.

Interesting.  Kind of obvious some of those models were wips or betas, of course.  Cremator looks interesting, that's about it.

NB: the Gonarch egg sac thing is pictured somewhere in the wikipedia entrys; it's not massively impressive TBH.

 

Offline Deepblue

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Re: Finally finished Half-Life 2...
Playing the last level again, I can say without a doubt that the whole end of the game blew.

 

Offline aldo_14

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Re: Finally finished Half-Life 2...
The worst thing to happen to HL2 was the code leak. It effectively led to a whole host of things being redesigned on the fly in some sort of attempt to invalidate the build that had escaped into the wild. Truth is that people would've bough HL2 in it's original form whether there was a leaked version or not.

Valve hit the panic button, and as a result we got a game far less beautiful or entertaining that we should have.

The lesson here children, is stick to the project development plan and content designs you spent years making, as opposed to the ones you drew up in five minutes.

I think I actually understand exactly why they would have had to restart effectively from scratch - and it's their own fault.  I'd imagine that hardcoding Steam so heavily into HL2, meant that by losing the beta code, every Steam user could be exploited to massive security risks from people exploting HL2s code, whether through pirate versions or hacks for the eventual retail game.  And it's all because Steam gives itself a ridiculous amount of permissions across the user computer, without asking.

 
Re: Finally finished Half-Life 2...
It was an ok game, but I can say I only bought it for the engine. The mod community will treat it well, as they are already doing some quality mods.

 

Offline Turnsky

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Re: Finally finished Half-Life 2...
The worst thing to happen to HL2 was the code leak. It effectively led to a whole host of things being redesigned on the fly in some sort of attempt to invalidate the build that had escaped into the wild. Truth is that people would've bough HL2 in it's original form whether there was a leaked version or not.

Valve hit the panic button, and as a result we got a game far less beautiful or entertaining that we should have.

The lesson here children, is stick to the project development plan and content designs you spent years making, as opposed to the ones you drew up in five minutes.

I think I actually understand exactly why they would have had to restart effectively from scratch - and it's their own fault.  I'd imagine that hardcoding Steam so heavily into HL2, meant that by losing the beta code, every Steam user could be exploited to massive security risks from people exploting HL2s code, whether through pirate versions or hacks for the eventual retail game.  And it's all because Steam gives itself a ridiculous amount of permissions across the user computer, without asking.

it's their own fault for not securing the beta code in the first place
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Offline Fineus

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Re: Finally finished Half-Life 2...
I'm inclined to take the side of the indignant customer on this one.

I got hold of and played the HL2 leaked code at a LAN party back when it was fresh out. The only result of this was that it made me want to buy and play the game more. Then, to my horror, I found out that the leaked code was very different and chopped about from the final release.

I consider it to be like releasing a demo for a game, then changing fundamental elements of the game without mentioning it to anyone. Granted the alpha code was no promise - but it's now a known fact that they made changes as a result of its being released.

 

Offline Turnsky

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Re: Finally finished Half-Life 2...
I'm inclined to take the side of the indignant customer on this one.

I got hold of and played the HL2 leaked code at a LAN party back when it was fresh out. The only result of this was that it made me want to buy and play the game more. Then, to my horror, I found out that the leaked code was very different and chopped about from the final release.

I consider it to be like releasing a demo for a game, then changing fundamental elements of the game without mentioning it to anyone. Granted the alpha code was no promise - but it's now a known fact that they made changes as a result of its being released.

indeed, i think HL2's content delivery system was it's achillies heel in this case, Steam, works great in concept, but then again, so did communism.  :p

hopefully the "episodic" content that valve is planning may address this problem with the inherant lack of cohesive story
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Offline Kosh

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Re: Finally finished Half-Life 2...
Has any game ever lived up to it's hype?


DX 1, but that assumes the it was pimped before launch.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Taristin

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Re: Finally finished Half-Life 2...
On the subject of looks though, there is one mod for HL2 which is utterly necessary these days:

http://halflife2.filefront.com/file/FakeFactorys_Oggs_Cinematic_Mod;55317

FakeFactorys Cinematic Mod. It makes the game all purdy like.

*snip*


Dunno. Low res looks fairly decent. And High Res makes that tank/cyllinder in the back look very low poly.
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Offline Nix

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Re: Finally finished Half-Life 2...
Deus Ex was mildly pimped before it was released.  It did have it's own preview website with some comments from Warren, but that's about it.  It always seems that the sleeper hits, or the ones that don't get a ton of publicity tend to be the best damn games out there. 
I think John Romero started spreading the virus of "Believe the hype" by putting that exact line into his overly delayed Daikatana, and when it was released, it WOULD have lived up to the hype if it was released two years earlier on schedule.  Same, unfortunately with Descent 3, as it missed it's 1998 release date and was released sometime in 99, I believe.  A lot of so-called "great" games which recieve tons of hype (Quake 4, FEAR) are only mildly entertaining, and can be finished in a weekend.  Half Life 2, for me takes longer than a weekend to finish, but is just not that satisfying.  Lots of spectacular visuals, sprinkled with a few interesting parts, but I haven't loaded it up again to play through yet. 

Real great games that were plagued with delays never got to really live up to what they could have been.  Other games, such as the absolutely entertaining Anachronox had the worst thing that could happen to a game: cutbacks.  Ion storm was forced to cut a lot of content out of the game in order for it to ship at all.  I read rumours that you would have to learn a "language" in the game in order to solve certain puzzles and such, which was dumbed down by the Cordicom Translator.  It's a shame really, as the game had so much going for it, and never really was totally finished/polished up. 

Oh and speaking of never finished, yet overhyped (a long time ago that is), anyone still waiting for Duke Nukem Forever?  :rolleyes:
(DNF... Did Not Finish... woah, too much olympics...)

 

Offline Turnsky

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Re: Finally finished Half-Life 2...
Deus Ex was mildly pimped before it was released.  It did have it's own preview website with some comments from Warren, but that's about it.  It always seems that the sleeper hits, or the ones that don't get a ton of publicity tend to be the best damn games out there. 
I think John Romero started spreading the virus of "Believe the hype" by putting that exact line into his overly delayed Daikatana, and when it was released, it WOULD have lived up to the hype if it was released two years earlier on schedule.  Same, unfortunately with Descent 3, as it missed it's 1998 release date and was released sometime in 99, I believe.  A lot of so-called "great" games which recieve tons of hype (Quake 4, FEAR) are only mildly entertaining, and can be finished in a weekend.  Half Life 2, for me takes longer than a weekend to finish, but is just not that satisfying.  Lots of spectacular visuals, sprinkled with a few interesting parts, but I haven't loaded it up again to play through yet. 

Real great games that were plagued with delays never got to really live up to what they could have been.  Other games, such as the absolutely entertaining Anachronox had the worst thing that could happen to a game: cutbacks.  Ion storm was forced to cut a lot of content out of the game in order for it to ship at all.  I read rumours that you would have to learn a "language" in the game in order to solve certain puzzles and such, which was dumbed down by the Cordicom Translator.  It's a shame really, as the game had so much going for it, and never really was totally finished/polished up. 

Oh and speaking of never finished, yet overhyped (a long time ago that is), anyone still waiting for Duke Nukem Forever?  :rolleyes:
(DNF... Did Not Finish... woah, too much olympics...)
i like to think that "PREY" is what became of DNF, really.
to be honest, time constraints are a double-edged sword, while some titles are ambitious in design, some, are too ambitious and some of what's slated is taken out due to lack of time. Kotor2 is a brilliant example of that, with an entire level taken out (the droid factory, aparrently it's there, just not accessable) prolly due to lucasart's ludicrous deadline (which was 12 months if i remember rightly).
so, what i'd say, is take any advertised hype with a grain of salt, the proof is in the playing, after all, killer advertising strategy maketh not the game.
personally, i'd think 3drealms would do well to have a big publisher breathing down their neck now and again.
and remember, folks, pariah was said to have a killer storyline, instead all we got was a purdy UT2004 mod and prerendered cutscene vids, and a storyline that could fit neatly on the back of a cd cover
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Offline Deepblue

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Re: Finally finished Half-Life 2...


Jack?

 

Offline aldo_14

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Re: Finally finished Half-Life 2...
Eh?

 

Offline Flipside

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Re: Finally finished Half-Life 2...
It's Tom Selleck with a Shotgun!

Always wondered what he did after Magnum ;)