Author Topic: FS2 (Star Trek Academy) WIP thread.  (Read 46333 times)

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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
*Bumped for Progress*

I was not happy with the look of the old Yamato Saucer's edge in screens. Compared to the rest of the ship it was skimping on the polys I think, so it was very rough and the window textures were skewed a tiny bit but that showed up a lot in the glows.

So I went searching and found a Saucer that also had the dual roll bars and a bit more detail (plus straighter window mapping).

This is the result. One of the Major Carriers of the Game:

USS Yamato (Klingon Academy Version from TMP which evolved from the TOS Richard Bohnam(SP?), not that Galaxy class crap) a literal "flying Fortress" of Trek...






Mesh hull by Antivyrus, saucer by Rick Knox...

Standard, "we need experienced 3d help" applies as always... Takashi please don't respond to this, your on probation for RT already...  ;)
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
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Offline MetalDestroyer

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Re: FS2 (Star Trek Academy) WIP thread.
Do you planning on releasing a Star Trek Campaign or missions with all the Star Trek stuff we could see/play ?

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Um yes, but unless the community gets off it's collective behinds (yeah I know the lack of talent got swallowed up by the hosted projects), it's gonna be another 3 years before I get to the Demo...  :D

I know I answered you before on GW on this very issue.

I have no skills and go as fast as I can with what I got.

I post updates here to get people with skills attention, impress new noobs, and also to remind older vets that this project is still around waiting for them to finish up whatever they are currently engaged in.  ;7


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline brandx0

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Re: FS2 (Star Trek Academy) WIP thread.
I'd offer my help, but I'm all full up with the SWC.  Maybe when we get that done I can help, of course, that'll be in a year or two =P
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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I love you with a highly symbolic torpedo up the exhaust port"
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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
hehe My point exactly.

I appreciate the offer (and note I will remember you said that)  ;7

There just isn't enough available talent pool to even justify asking Matt or anyone else for hosting officially.

Regardless I plug away and keep these threads alive (here and on GW).

A little early to post but a new fighter bash I did I am waiting permission for (it has a mesh error from my messy 3d surgery on it).

I call it the S.I.F. (temporary name: Stealth Interceptor Fighter)

It has a cloaking device (hence the power needs) and full length nacels for VERY fast long distance movement. the 4 impulse arrays in the rear are for superior close in maneuvering.

I altered a standard Valkyrie fighter (from Invasion modeled by Smiley, and bashed some nice looking sleek nacels from the USS Integra - I need to contact the author I did this on a impulsive whim and loved the results).



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Colonol Dekker

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Re: FS2 (Star Trek Academy) WIP thread.
This lookss great !


Fantastic work, Are you gonna do the Ummm, Scimitar form that film Nemesis? ;7
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-Earth Brakiri war
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(Others lost to the mists of time and no discernible audit trail)

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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
probably, in fact you might not know this, but one of the earliest pics I posted was a sovy getting chased by the. Scimitar, but it was a Ludi release...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Mav

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Re: FS2 (Star Trek Academy) WIP thread.
Scimitar is nice. But I'd even more like it if you could throw in the D'Kazanak. It's a prototype from a book, basically with similar performance as the Scimitar, minus the "death ray" and plus the fact that it was produced earlier (and production halted too, but if you're interested just read the book ;) - or if it's sold out I'll try to remember more details...).
From what it looks like at the book cover (the German one, that is), it's like a more sleek D'Deridex (standard Warbird) that's mostly dark violet instead of green (thought the nacelles keep their green glow), and the "head" is partially grey/metallic (if you wish, I could try to scan it and post it here).
For dimensions, it's said to be about "double the size" of an D'Deridex - but I'm not sure if "size" means length in this case, or something lik volume...
As for the armament - it's not exactly detailed in the book, but it's an advanced prototype, so feel free to stuff it up with lots of nasty things... ;)
I made a quick recolour of the D'Deridex from F2S (those are the core models for this mod, right? :confused: ), but that I'd consider just a start. If you wish, I could post a pic or upload/send it.


And - yikes! :jaw: My favourite Federation ship (Yamato) in my favourite game engine (FSSCP) ? Yippie! :) (that screenie really looks great)




... a new fighter bash I did I am waiting permission for (it has a mesh error from my messy 3d surgery on it).

...

... - I need to contact the author I did this on a impulsive whim and loved the results).
That's two problems I know, too ;) . Should get off and finally get me some ST-forum account to solve this issue... :nervous:

« Last Edit: June 12, 2007, 02:26:32 pm by Mav »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Time for a sneak peek!.

  I had always been intrigued by the Klingon Academy LP design Romulan War Eagle. On a whim years later I just took Thu11's Killer/Firehawk model and mirrored the wings/nacels had a crp tons of errors from my butchering and posted it as a concept pic.

  Models Please (guy's nuts, he released like 20 ships last week!) looked at the pic and in a few hours did it from scratch (or the Feral Yards site DL, but I am not asking ;) ) he intends to release it.

  Of course I'll arm it and release for Fs2 (Muhahahah)

  Fear the might of the Romulan Empire!!!



(Dose that answer your question Trashman?   ;7 )
Also I'm sure the BOTF crowd would rather have real modelers and the files already available to them from the various sites then my paltry hacks and texture butchering to make their meshes work in FS2 recycled back in a Trek game. Remember for some of these I am removing somewhere of 5-40 textures to meet the limit!!!

  I still have to make it look reasonable otherwise the whole effort is a exercise in futility (due to the lack of a mapper). It's either do that or nothing at all and I would rather keep working on the backlog of ships.

On a related note, do you want to arm DS9? I just don't have the motivation and the pof has been in the folder for like 2 years...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Black Wolf

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Re: FS2 (Star Trek Academy) WIP thread.
I see lots of fancy mods and such, but what common, canon Trek ships do you have working?

I recently began playing with Omnis old models again, which is fun, but I only have the defiant, Sovereign, Akira, Danube, Juday, Peregrine, BOP, Vorcha and Jem Hadar fighter. They all work and shoot and such, and It's always fun to play in Trek, but a bit more diversity would be nice...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
100% working? Omni's ships, one I won't name cause of a misunderstanding (thanks for nothing Ludi), the rest are (about 5) NOT cannon and fulfill roles I planned out for the mod based on era.

Soon as I can get a ship in game it goes on the back burner till I can get it properly armed and systemed. I hate placeholders, at least ones that aren't even from the genre, so I have concentrated on getting as many as psosible stable in game. IF the ships aren't there to support the storyline then what is the point?

People seem to forget I have a back log of a few hundred meshes, and I still have conversion/turreting issues...
Considering my lack of skills I have done a damn lot. (more than most people).

Sorry but I get a little defensive to questions like that.

I'm hoping by next year some more help will be available when some other mods get out the door.

Also aside from Robotech, I've gotten into C&C ZH Modding, so things will be slowing down even more.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Black Wolf

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Re: FS2 (Star Trek Academy) WIP thread.
Sorry, didn't mean to come out snarky. Just hoping to get a few more ships to play about in FRED with, but if you don't have 'em, you don't have 'em. No problem :)

I might put together the tables and stuff I have (i.e. Omni's) and get them out there in a unified vp, maybe put together a few basic missions and whatnot. TBH, I doubt I could find 'em again for DL, so it might be prudent to have them easily available, especially if there's not much work involved.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Fricken attachment limit is annoying. Yet again i am just over the limit. Couldn't we get it bumped to and even 1mb?  ;) (kidding)

as you can see in the pics I have a lot of pof's from other projects for testing to make shots with ST ships, but the majority of them ARE ST ships (almost none of them are finished).

I am releasing the one of the mod's showcase ROMULANS, the TMP fan created Firehawk.  Just change the weapons in the table.
Enjoy!!!

http://upload2.net/page/download/qitqbcDfHUdQTvq/firehawk.rar.html
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Hades

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Re: FS2 (Star Trek Academy) WIP thread.
Cool.I may have no idea what "StarTrek" is but they look great. :yes:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
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Offline Cobra

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Re: FS2 (Star Trek Academy) WIP thread.
You don't know what Star Trek is?!

BURN HIM!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
He could be kidding... I mean unless you lived under a rock for the like last 20 years or so (when the movies stared to get released and the fanbase grew internationally more)...

Lets ask an innocent question, "Do you know what Star Wars is?"  ;7

Anyway...

I got this model from axem's dump (I think). Yes I know it was slated as a Zod Cruiser, but I am turning it into a Gorn Fighter.  ;)

I am trying to add textures to it as it was raw,  but no matter what it looks all splotchy and like squares and stripes. I've tried painting certain faces, painting over existing object, nothing seems to work.

In TS3.2 when you hit render you can see them in correct places and coverage, but outside TS3.2 it looks weird. can anyone tell me what's going on?

I posted a pic of what it looks like in 3dexploration. Also the .cob and the .bmp textures I have applied so far: The main hull covering (temp), the cockpit glass (temp), the impulse rear engines (temp), and the Gorn warp sides (also temp). I am just in the beginning phases of getting this model ported so NONE of this is the final look, it's just to work with...

On another note the Gorn Gecko main Fighter (by Raa) is almost done just to lazy to put in game and test it yet.  :p

Oh and lastly WTH is up with search. (Is it broken again?) I typed an entry in to search fro this thread and it CRASHED my Firefox??? I thought it was a fluke and it did it all three times I tried. I know I have popup killer on for 404 error pages etc... I had to find my thread manually (backwards page searching...)

Screw that guess I'll have to bookmark this.. :)


Prototype Gorn Hatchling WIP


[attachment deleted by admin]
« Last Edit: September 09, 2007, 09:11:23 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Cobra

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Re: FS2 (Star Trek Academy) WIP thread.
that doesn't look like a Gorn design. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: FS2 (Star Trek Academy) WIP thread.
any chance of making the Reman Scimitar class???

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Depth Charge: If you read even this page the scimitar WAS mentioned already...  :wtf:

As for YOU Cobra...
You got a date with a transporter and some open space...  ;7

Beware of transporter Chiefs asking, "Would you like to be one with the Universe?"  :lol:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline jr2

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Re: FS2 (Star Trek Academy) WIP thread.
You guys are making a Star Trek conversion?

If so, why don't you have your own thread on the main Forum page (like SWC)?