This suggest a single/linked fp ratio of 74% (about).
Sounds a whole lot like 3/4ths, aka fire wait time is increased by 50%, which is a nice round number that a game designer might use. Thanks much for the empirical data.
Now that that appears to be settled, I have a few short followup questions, based on the following info:
| Armor/sec | Shield/sec | Subsys/sec | Energy/sec | Range |
Kayser | 112 | 100.8 | 39.2 | 4.8 | 975 |
Prometheus S | 77.14 | 85.71 | 30 | 2.86 | 1500 |
Maxim | 173.3 | 26.67 | 133.3 | 6.67 | 3600 |
Mekhu | 72 | 64 | 24 | 1.33 | 970 |
Subach | 67.5 | 52.5 | 22.5 | 1 | 900 |
Prometheus R | 44 | 32 | 14 | 1.33 | 900 |
Akheton | 0 | 42.86 | 85.71 | 4.57 | 750 |
Morning Star | 23.33 | 60.67 | 9.33 | 5.33 | 2000 |
Circe | 0 | 112.5 | 0 | 2.5 | 1350 |
Lamprey | 4.67 | 46.67 | 0 | 4 | 900 |
1: Given that Subach beats Prom-R in all damage categories, uses less energy, and has the same range, why the #*!! did anyone ever think it made sense to treat Prom-R as an upgrade? The main campaign (and BR's Homesick, FWIW) starts you with Subach, then opens up Prom-R in later missions like some sort of bonus gift.
2: The range on Maxim is WAY too high, right? Any small ship in the game with a single Maxim can take out any capital ship.