Author Topic: Freespace Port 3.0.3 Released!  (Read 56425 times)

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Offline T-Man

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Re: Freespace Port 3.0.3 Released!
Yo, just wanted to let you know about a bug i've noticed in 3.0.3. The "Newton.ani" file for the loadout screen is not packaged in FSPort, and the "Railgun" weapon uses it when displaying, so it CTD's if the player tries to select the railgun while running FSPort in FSOpen (since the file's not in the FSPort folder). Just thought i'd spread the word in case no one had noticed it.
« Last Edit: August 02, 2006, 11:20:30 am by T-Man »
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Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
Yo, just wanted to let you know about a bug i've noticed in 3.0.3. The "Newton.ani" file for the loadout screen is not packaged in FSPort, and the "Railgun" weapon uses it when displaying, so it CTD's if the player tries to select the railgun while running FSPort in FSOpen (since the file's not in the FSPort folder). Just thought i'd spread the word in case no one had noticed it.

Actually, the "Newton" is the FS2 Maxim.  It's supposed to use the Maxim icon and animation, since we didn't have any custom-made ones.  You're not running the Port as a standalone mod, are you?

 

Offline T-Man

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Re: Freespace Port 3.0.3 Released!
Actually, the "Newton" is the FS2 Maxim.  It's supposed to use the Maxim icon and animation, since we didn't have any custom-made ones.  You're not running the Port as a standalone mod, are you?

No. I'm running it using the Mods feature of FSOpen (putting it in its own folder and stuff). Since the Maxim stuff isn't in my FSPort file, it can't find the Maxim tech animation and so crashes. However, it does find the icon, which in hindsight is kinda wierd. :confused:

Could this be an issue with my PC rather than FSPort?
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

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Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
It can find the Maxim stuff, since the Maxim stuff is in the regular FS2 install.  Furthermore, if it's loading the icon, then it's loading the animation too.  You must be having a different kind of bug.  (This is why we tell people to describe the symptoms and not try to debug it by themselves. :rolleyes:)

Try a recent version of FSO, like RC5, and see what happens.

 

Offline Kaboodles

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Re: Freespace Port 3.0.3 Released!
Problem:

Every time I try to fly in third person or jump to subspace the game crashes.
It seems every time I try to view my ship in third person, I get sent stright to desktop

This started in the third mission of Silent Threat, where you escort the escape pods.

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
That's a SCP bug.

 

Offline ShivanSpS

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Re: Freespace Port 3.0.3 Released!
Theres is any problem problem which the last mission? I mean, the extra mission which credits....

When I played port for the last time I have the pre-RC6 build and I still cant see Earth and the endgame movie is still not played :S

I also recomend to add some manual landings on that mission :D, just a distance to subsystem fighterbay(dont use 0, put 40 or 50)->endmission :P

 

Offline Colonol Dekker

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Re: Freespace Port 3.0.3 Released!
 ::) wHOOP !

I missed the ST release............ :(
As with Port, if i have ST voice VP the STport will play em right?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Mars

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Re: Freespace Port 3.0.3 Released!
Silent Threat has been available since the port was released, it should be included with the download.

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
If you have fsport-missions.vp, it includes both the FS1 and ST campaigns as well as a bunch of single missions.

And yes, if you have the ST voice pack it will play the ST voice.  Not sure what the confusion is here. :wtf:

 
Re: Freespace Port 3.0.3 Released!
Was I the only one disappointed with Silent Threat? Seemed like there were large stretches of nothing happening.... and most of them seemed random and having no plot. At least the final mission was pretty good....
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
You're not the only one.  See this thread:
http://www.hard-light.net/forums/index.php/topic,9643.0.html

 
Re: Freespace Port 3.0.3 Released!
I figured there'd have been a thread about it... but man that is old. Has the Port team forgotten ST:Reborn? I'd like to see it improved (and doubled in length).


Seems I'm the only one who liked the final mission too.... maybe it's because I managed to keep my wingmen alive on the first try!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
Has the Port team forgotten ST:Reborn? I'd like to see it improved (and doubled in length).

You don't come here much, do you?

 
Re: Freespace Port 3.0.3 Released!
No.  :D


First time on this forum actually. Hint taken, I'll read the threads....
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Trivial Psychic

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Re: Freespace Port 3.0.3 Released!
Been experiencing an odd bug.  I reinstalled FS and added in all the MV bells and whistles, and I've been running on RC7.  I've also got the Port 3.03 running as a mod, with some customizations regarding maps and I swapped in the better Lucifer.  Unfortunately, when I warp out at the end of "Pandora's Box", the game freezes for a split second, then generates a Windows error with a "do you want MS to send a bug report" thing.  Acknowledging this is followed by a drop to the desktop and full crash of Freespace.  I tried it with a debug build and got no real special insights.  The last line in fs.log is a line that my ship reached warpout velcity.  I get the same thing with RC6 too.  Furthermore, I had no warpout problems on my previously played missions, and I'm flying Awakenings on another pilot and have no such problems.

Windows XP SP2
ATI - 9600XT-128MB (AGP set to 4X for stability)
Omega Radeon drivers 6.01
OGL - 1024/768 32-bit
Latest OpenAL installed
Command lines:

D:\Games\FreeSpace2\fs2_open_3_6_9-RC7.exe -mod fsport -spec -glow -env -jpgtga -mipmap -2d_poof -missile_lighting -cache_bitmaps -dualscanlines -targetinfo -ship_choice_3d -3dwarp -warp_flash -snd_preload -fps  -ambient_factor 80

Any thoughts?
The Trivial Psychic Strikes Again!

 

Offline CaptJosh

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Re: Freespace Port 3.0.3 Released!
Does anyone have a copy of the FS Port mod.ini that was circulating about? I've lost it since the last time I had FS2 Open and the FS Port installed and the link I found on the boards is dead.
CaptJosh

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those who understand binary and those who don't.

 

Offline Zacam

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Re: Freespace Port 3.0.3 Released!
(Right-Click and select "Save As")

mod.ini
portv3.bitmp

These links are not going anywhere in the lifetime of the SCP. :) (well, unless ueuo completly disappears.)

(note: This is a clean updated version, as can be noted by the following: secondrylist is actually spelled secondarylist.)
« Last Edit: September 04, 2006, 03:06:29 am by Zacam »
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Offline Trivial Psychic

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Re: Freespace Port 3.0.3 Released!
Been experiencing an odd bug.  I reinstalled FS and added in all the MV bells and whistles, and I've been running on RC7.  I've also got the Port 3.03 running as a mod, with some customizations regarding maps and I swapped in the better Lucifer.  Unfortunately, when I warp out at the end of "Pandora's Box", the game freezes for a split second, then generates a Windows error with a "do you want MS to send a bug report" thing.  Acknowledging this is followed by a drop to the desktop and full crash of Freespace.  I tried it with a debug build and got no real special insights.  The last line in fs.log is a line that my ship reached warpout velcity.  I get the same thing with RC6 too.  Furthermore, I had no warpout problems on my previously played missions, and I'm flying Awakenings on another pilot and have no such problems.

Well, I overcame this roadblock.  It seems that it has something to do with the Hi-poly Apollo.  If the ship was destroyed or attempted to warp out, the game would crash in this manner.  Oddly enough, it ONLY seemed to occur in missions where I'd swapped out the default Valkyrie for the Apollo, if I was assigned the Apollo, there was no problem... such as in a training mission.  However, I'd swapped out the Valkyrie for the Apollo at least once before "Pandora's Box" prior to this.  It still puzzles me, but using the default Apollo model seemed to overcome the problem and allow me to pass.
The Trivial Psychic Strikes Again!

 

Offline CaptJosh

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Re: Freespace Port 3.0.3 Released!
You can't download images directly from that host.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.