That fixed that, but now it always crashes whenever I highlight any of the moving parts of the mainhall on the left side of the screen in both the March 1 and 6 builds.
Confirmed here as well.  Digging through the mainhall.tbl, I notice that the two 'doors' that cause the issue are main1-d4 and main1-d5.  They both play sound index 25 (itemdraw.wav) on open, and -1 on close.  I assume -1 is supposed to mean no sound, but perhaps this is a problem, because it crashes only when attempting to play this file.  I don't see any other use of -1 for a sound in the entire mainhall table.  (And I haven't gotten there yet, but I bet the options door [main2-d5] of the Bastion crashes too.)  I tried changing the -1 entries to something else, and it no longer crashes.  Hope that helps.   

Different topic:  The changes to the Faustus you mention, are they used only in ST:R?  (If so I can use the HTL model for the main campaign, right?)  The Leviathan, can I just replace its model with the HTL cruiser01x.pof, renaming it to cruiser01b.pof?  Or are there additional changes to it, like with the Faustus?
Oh, and:  How do we get this wonderful 3.0 release hilighted?  
  
  