Author Topic: Justice  (Read 8252 times)

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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Rashnu.

The Persian divine angel of justice and last judgement and the personification of righteousness. Along with Mithra and Sraosa he judges the souls of the dead. Rashnu guards the Chinvat bridge leading to heaven. He carries the golden scales with which he weighs the souls at Judgement. Rashnu is one of the Yazatas.


Or, alternatively, a massively armed police dreadnought capable of turning a significant fraction of any fleet into space dust.

The front cannon is a frontal spine-mounted beam cannon, while the rear twelve are smaller, less effective versions of it (since they all have to share from the same power source). The large eight turrets are self-dependant, meaning they dont use energy from the ship itself (both reactors of which are meant for engines, beam cannons and hte smaller anti-fighter cannons), and rather run on their own gas (for the most part, just bolted on and can be replaced with other turrets if required).

In other words, only really safe place for an enemy from this thing is behind it, the space of which is, co-incidentally, filled with enemy destroyers, cruisers, and capital vessels. And its only really safe if your a fighter, since the turrets turn all the way around :P





"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
I recognize the turrets, did you build them first then make a ship to put em on?
Still alive....barely

 

Offline Roanoke

  • 210
you really should bring down the poly count and start a FS mod  :yes:

 

Offline bfobar

  • 28
what are the little turrets with the red lights behind the quad turrets? missile launchers?

That ship looks scary.

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Very Nice, sir. Reminds me of BSG.
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
It's the texturing I love... it's the consistency from ship to ship - it adds much more to the feel of a fleet. Nice one!

 
Very nice. Good to see a design that makes use of all surfaces of the hull for weapons placement, allowing for all round fire rather than the usual convention of dorsal and ventral based arming schemes.
All I ask is a tall ship and a star to steer her by.
And a laughing yarn from a merry fellow rover.
And a quiet sleep and a sweet dream when the long trick's over.
- JOHN MASEFIELD

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The side multipart turrets wouldn't work in-game (yet), but that's a really nice design it... would be really cool in the game, what's the current poly count?

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
her poly count's at...*glances at DoGA CGA* 489452 polygons. maybe around 50% of that is taken up by the rows of small Anti-fighter turrets (the new variety) you see at the forward side. It's pretty damn graphics card intensive to render, sadly, so I doubt you'll be seeing this model in any fleet shots - even WITH my new rig. Just rendering it alone takes up ages...

And YES, DoGA CGA is inefficient in terms of polygons and stuff. If anyone does want to make the stupidly insane attempt to optimize my nightmarish models, feel free to PM me :p
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Roanoke

  • 210
It's pretty damn graphics card intensive to render, sadly, so I doubt you'll be seeing this model in any fleet shots - even WITH my new rig. Just rendering it alone takes up ages...

just wait untill you add complex lighting rigs.......

 

Offline Cobra

  • 212
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489452 polygons.

holy ****! i'd hate to see how badly that screws up one's FPS, even on the highest end computers. :shaking:

i like the model, though. it's a work of art. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Considering the amount of actual detail you've put on it 489452 polygons is kinda rediculous don't you think?   About 90% is probably wasted in those turrets...if you cut those turrets down to about 500 or 1K polys you might have a game worthy ship.   Also what's taking all that time to render this thing?   Honestly the textures don't seem very detailed...what program are you using, if you haven't already mentioned it?   The only time i have "nightmarishly" long render times, is when i'm using about a 50K poly model, with multilevel texture maps, bump, specular, self illuminated, and raytracing, also using a Radiosity solution and ten shadow casting lights...but even then it only takes two to five minutes for a 1280x1024 render
Still alive....barely

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Dude...DoGA CGA. Tis nothing but 3d Modelling Lego, really. I dont have any control of the individual part's polycounts at all. The actual ship's polycount is within 100k - a significant percentage is made up of those turrets, really.

I really, REALLY need to put the fact up that I cant control polygon counts in the first post, I think, cause otherwise this is starting to get...annoying.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Grug

  • 211
  • From the ashes...
Nice!

Good to see you back in the groove Singh! ^.^

 

Offline Boomer

  • 28
OMFG....  *Bows before the might of Singh's System*

Your Computer HAS to think its been raped after rendering that thing... holy **** dude.
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!

 

Offline camcanr

  • 24
  • Got Blarrg?
 :yes: Wow, that is the best model i have ever seen im my whole life, its amazing :nod:
but after using it in a mission, my computer would wanna kill me.
try to lower the poly :nod:
« Last Edit: May 28, 2006, 11:51:22 am by camcanr »
If this doesen't work, we'll all be talking Shivan.

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
Any chance of this becoming a usable ship in FS think it would be a great anti figther/bomber platform
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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
100,000 polys might slow down the game a little.  :nervous:

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
very nice, Singh, got me inspired enough to open DOGA once again, you can definitely see the differences in our style preferences in spacecraft, though.
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Examples pls Trotsky :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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