'eh? What do you mean?
Quality-wise, I thought the ships looked alright... the scale was a bit off (If you believe it, the Rhino freighter is only slightly larger than a Perseus!), but aside from that I thought it looked pretty good...!
Or do you mean the design of the ships? I'd agree there, espescially the freighters. Aside from the Rhino and the Dromedary they were all *BUTT UGLY*.
The fighters were okay 'tho. Certainly better than, say, the Ursa

r.e. Newtonian physics: I've decided this would be a BAD thing.
If you want Newtonian physics, pulse-based weapons are a total No No, as is Joystick control and large waves of fighters and bombers.
I played a game a while back, I think it was called Jumpgate or something like that, which was trying to be a Freespace/TIEFighter-style game, but with Newtonian physics.
It sucked.
The ship had two modes - Compensated mode, in which it handled like a classic space-sim fighter with ridiculous amounts of drift, and Free mode which was basically Elite.
In order to Not Die, you needed to play it with the ship in Free mode because in Comp mode, you'd be going too slowly to stand a chance of dodging anything - Inertia means you can't turn on a dime.
So that left Free mode - In this mode, it was like Jousting.
You and your target would speed towards each other trying to hit each other, then fly past at Ludicrous Speed, wait for your 5 light-year breaking distance to be over, then do the same until one of you died. It was tedious, and the crapness was compunded by the fact that 1) Missile range was so limited you had a 0.001s window of opportunity to fire the thing with a chance of hitting at those speeds and 2) Your guns were pulse-based and had sub-C travel times; This meant you had to aim ahead by such a ridiculous amount that a lot of the timew your target wasn't even in your FoV cone!!
The ONLY games *ever* that I have played with Newtonian physics that didn't suck was Elite 2: Frontier and Elite 3:Frontier 2: First Encounters.
They did it right - No fighters, just large ships with decent-range beam lasers, and battles were an occasional thing rather than an All The Bloody Time thing as it is in 99% of space games now...
Newtonian physics games require patience and a lot of tactical play, and are on average a lot less fun that standard WW2-style space shooters, 'tho this is mainly because people keep trying to make NewtPhys games the same way they make WW2-Phys games, which just doesn't work...