Ok I've got a question. Having troubles with the turrets firing correctly. They seem to be rotate about 90 degress off. Their firing from the tip of the barrel correctly but the bolt goes out the side (90 degrees off). I know the turrets used to work on the old builds. (~March 2005)
Heres the closest I can show using ascii art LOL, the turret is firing a bolt at the target.
Target
^
| (bolt)
Turret==Barrel==> |
Everything on the turret (both meshes and both groups (the main group and the barrel group) are on the positive Y axis (i.e. positive Y gives the pointing direction)
The turret in the pof:
parent: turret1a sub-object turret1a-arm
turret1a
$special=subsystem
$fov=180
$name=GunTurret
turret1a-arm rotate Y axis
and table includes:
$Subsystem: turret01a,1,8
$Default PBanks: ( "tachyon cannon" "tachyon cannon" )
$animation: triggered
$type: "inital"
+relative_angle: 0,0,0
i assume relative_angle is the angle that the turret/barrel with appear when the game starts (initial location). Also, whats triggered and "inital"?