Author Topic: Second release, Excalibur 2  (Read 5650 times)

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Offline Starman01

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  • Mechwarrior
    • Wing Commander Saga
Re: Second release, Excalibur 2
That's some really good modelling dude  :yes:  And also I see you are being inspired by a very good game universe :D

Keep up the good work.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Flipside

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Re: Second release, Excalibur 2
One request on the news item, it's not showing up his work, it's showing off, showing up seems somehow...wrong ;)

 
Re: Second release, Excalibur 2
OMG *blushes* I made the front page. It was a good thing I actually looked at my old models rather than nuking them. Well that my day  :) :) :) :) :)

Not only a good game universe Starman... but one with TONS of ships (just look at the CIC site)  :)
hehe I remember actually looking at WC1 when it first came out.. if I remember right my computer couldn't handle it. I miss the flight/space sims, although MS Flight Sim X looks very sweet.

Heres a work in re-progress of the corvette...  I know the turrets were working, but I'll have to redo them after I'm done reworking the model.  Wing textures are not done, they look rather icky right now.
Yes it does have a cockpit and is flyable...albiet slow and sluggish.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Second release, Excalibur 2
Awesome. Keep up the good work, mate!
"Do or do not, there is not try."

"May God have mercy on my enemies, because I won't.'

The Land of Dallan MMO - Coming Summer 2006

{SS}Infantry Clan Leader

 
Re: Second release, Excalibur 2
Ok I've got a question. Having troubles with the turrets firing correctly. They seem to be rotate about 90 degress off. Their firing from the tip of the barrel correctly but the bolt goes out the side (90 degrees off).  I know the turrets used to work on the old builds. (~March 2005)

Heres the closest I can show using ascii art LOL, the turret is firing a bolt at the target.
Code: [Select]
                      Target
                        ^
                        | (bolt)
    Turret==Barrel==>   |




Everything on the turret (both meshes and both groups (the main group and the barrel group) are on the positive Y axis (i.e. positive Y gives the pointing direction)

The turret in the pof:
parent: turret1a   sub-object turret1a-arm

turret1a
$special=subsystem
$fov=180
$name=GunTurret

turret1a-arm rotate Y axis

and table includes:
$Subsystem:                     turret01a,1,8
   $Default PBanks:        ( "tachyon cannon" "tachyon cannon" )
   $animation:      triggered
   $type:         "inital"
   +relative_angle:         0,0,0

i assume relative_angle is the angle that the turret/barrel with appear when the game starts (initial location). Also, whats triggered and "inital"?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Re: Second release, Excalibur 2
Sounds like you've set the normal on the firing point to the wrong axis, not sure which axis it needs to be on from memory, but fiddle with it in Modelview ;)

 

Offline Wanderer

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Re: Second release, Excalibur 2
Are you sure you have mounted the turrets so that top turrets face forward and bottom turrets face backwards with barrels fully elevated? Also have you set the turret base to rotate also?

In modelview I have turret base rotating around Z-axis, turret arms rotating around X-axis.
Do not meddle in the affairs of coders for they are soggy and hard to light

  
Re: Second release, Excalibur 2
Still not getting anywheres :-(  I can get it to fire backwards and sideways but can't seem to get it to fire forwards. I put the tutorial cube turret2 on the ship and it even fires off angle.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Wanderer

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Re: Second release, Excalibur 2
What build are you using?

EDIT: Or rather, do the other models with multipart turrets function as they should?
« Last Edit: March 17, 2006, 04:12:31 am by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Windrunner

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  • The Hammer.
Re: Second release, Excalibur 2
One request on the news item, it's not showing up his work, it's showing off, showing up seems somehow...wrong ;)

forgive my bad english :D

óh and great work Scoob. awesome models. maybe that will inspire some of the other slackers around here ;)
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 
Re: Second release, Excalibur 2
A-Ha! I was using 3.6.8 the official (or at least i think was official) build.... The turrets appear to be working in the fs2_open_r-20060306 build.  Even my existing ones work.  

Barring anymore problems (crosses fingers) I'll have the corvette finished and pics up tomorrow.

edit: opps, I didn't check to see if other cap ship turrets work, I'll do that tomorrow to. (must remember lol)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Second release, Excalibur 2
Excellent work there Scoobs (lol). Nice to see that some people are baking local lights to their glowmaps. SAn those cockpit textures are detailed as hell. Look forward to playing with your meshes.