Author Topic: Hatshepsut bug  (Read 6049 times)

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Offline CP5670

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I was testing out one of the missions in my campaign last night, where the player has to disable a Hatshepsut-class destroyer, and noticed something strange: the Stiletto and Trebuchet missiles I was firing at it were not damaging the engines at all! The Maxim and Akheton cannons werebringing the subsystem strength down though, so I was wondering what the problem was. After about a hour of trial and error with various aspects of the tables and mission, I came to the conclusion that the model file itself has an error in it. When I examined the model more carefully, I noticed that the centers of the engine subsystems were not even on the ship. :P This would explain why primary cannons worked on them but homing missiles (which go towards the center) did not; it seems that FS2 first checks to see if the missile has come in contact with the polymodel and then attempts to calculate other damages, and the missiles exploded before they hit the actual ship.

The bug is quite easy to fix; I just moved around the subsystems a bit and it worked fine after that. Too bad the Hatshepsut model is 725.875kb in filesize (about 200kb zipped); just adds more to download for my campaign file... :P

Anyway, has anyone else noticed this or had a problem with it?

 

Offline Zeronet

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200kb isnt that bad.
Got Ether?

 

Offline CP5670

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The only problem is that the file containing the mods and the first six missions is already 7.4MB zipped (I'm looking at 7.5MB with the remaing five missions dropped in), so I wanted to keep the filesize from growing any further than that.

 

Offline Setekh

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Whoa, smart.  

Nice work, dude.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Sandwich

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Quote
Originally posted by Setekh:
Whoa, smart.  

Very - especially of the Hatshepsut's designers.    



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Offline CP5670

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Quote
Whoa, smart.

Nice work, dude.

Hey, thanks.

 
Quote
Very - especially of the Hatshepsut's designers.

I wonder who we should blame; the people working for a corporation located in Sol that is called "Volition" or the engineers at Akheton...

How can a ship like that even work properly? I mean, with an engine floating around behind the ship and one which does not have any mass or volume...

 

Offline mikhael

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Quote
Originally posted by CP5670:
I wonder who we should blame; the people working for a corporation located in Sol that is called "Volition" or the engineers at Akheton...  

How can a ship like that even work properly? I mean, with an engine floating around behind the ship and one which does not have any mass or volume...    
Must... resist urge... quantum punnery bad...



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Offline Crazy_Ivan80

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Though you have to admit that it was a very strategic decision by the Vasudans to put the things were they are in the original model.

By the time one finds out the Destroyer's fightercomplement should be all over the attacking fighters... except if Alpha 1 is involved.
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Offline karajorma

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Blame? It's a brillaint idea. It can`t be disabled. Akerton did a great job.

[V] on the other hand screwed up
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Offline Nico

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Quote
Originally posted by karajorma:
[V] on the other hand screwed up

they often do, if you ask me.
SCREW CANON!

 

Offline ZylonBane

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*poing*

Did someone mention Red Faction?
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Offline Thorn

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  • What is this? I don't even...
Theres nothing wrong with RF..
other than the short SP story...

 

Offline Setekh

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Quote
Originally posted by mikhael:
Must... resist urge... quantum punnery bad...

Steak punnery bad too.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline ZylonBane

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Quote
Originally posted by Thorn:
Theres nothing wrong with RF..
other than the short SP story...
Well, and the renderer that's about 4 years behind the times, the useless weapons (some, not all), the primitive AI, the god-awful voice acting, the shoddy scripting, and the painfully mundane level design.

------------------
ZylonBane's opinions do not represent those of the management.
ZylonBane's opinions do not represent those of the management.

 

Offline Crazy_Ivan80

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Quote
Originally posted by ZylonBane:
Quote
Originally posted by Thorn:
Theres nothing wrong with RF..
other than the short SP story...
Well, and the renderer that's about 4 years behind the times, the useless weapons (some, not all), the primitive AI, the god-awful voice acting, the shoddy scripting, and the painfully mundane level design.

[/B]

but the box it came in was pretty nice  
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline Nico

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Quote
Originally posted by ZylonBane:
Quote
Originally posted by Thorn:
Theres nothing wrong with RF..
other than the short SP story...
Well, and the renderer that's about 4 years behind the times, the useless weapons (some, not all), the primitive AI, the god-awful voice acting, the shoddy scripting, and the painfully mundane level design.

[/B]

? I thought everything you said what cool, (even the french dubbed voices were adequate, for once), only thing that stinked was the really short story.
SCREW CANON!

 

Offline Anduril

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Hey, care to release the Big H fix seperately? I think that a lot of us would appreciate it! Thanks!

 

Offline ZylonBane

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Quote
Originally posted by venom2506:
? I thought everything you said what cool, (even the french dubbed voices were adequate, for once)
Errr... have you played Half-Life? Or System Shock, or Thief? Prolonged exposure to any of these games tends to raise your expectations of story-based FPSs.

But anyway, if you think it's cool that there's no dynamic lighting, and that it takes over a second to just toss a grenade, and that the level design is utterly forgettable, and that the plot makes no freakin' sense, and that the "sneak" sections suck, and that the enemies scream like little girls when they need to reload... well then, you're welcome to it.

------------------
ZylonBane's opinions do not represent those of the management.
ZylonBane's opinions do not represent those of the management.

 

Offline Nico

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Quote
Originally posted by ZylonBane:
Quote
Originally posted by venom2506:
? I thought everything you said what cool, (even the french dubbed voices were adequate, for once)
Errr... have you played Half-Life? Or System Shock, or Thief? Prolonged exposure to any of these games tends to raise your expectations of story-based FPSs.

But anyway, if you think it's cool that there's no dynamic lighting, and that it takes over a second to just toss a grenade, and that the level design is utterly forgettable, and that the plot makes no freakin' sense, and that the "sneak" sections suck, and that the enemies scream like little girls when they need to reload... well then, you're welcome to it.

[/B]

yes, I played half Life, and yes, I played thief (which remains my favourite FPS, tho FPS really doesn't fit to it), and I don't say Red faction is the best ever, but the fact is that I did enjoy it and that it was fun. And excuse me, but appart from a couple of games like Severance, dynamic lightning my a$$  
SCREW CANON!

 

Offline CP5670

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Quote
Hey, care to release the Big H fix seperately? I think that a lot of us would appreciate it! Thanks!

Sure; I'll zip it up and upload it somewhere in a little bit for those interested.

Actually I have slightly modified the Mentu model as well to make the turrets more effective (just changed the FOVs for the turret submodels); might as well include that too.