No. Because he does not seem to understand that Halo was just about the first FPS to limit your inventory to two weapons, and the AI was indeed brilliant and DID NOT blindly charge you. Rather, it would retreat when weakened and use supressive fire effectively while flanking.
Here's a list of what Halo did to advance the genre... (from Wikipedia)
Storyline execution: Halo's gameplay and storyline are tightly interwoven, and delivered in a convincing manner which is consistent with the flow of the game. The cutscenes are edited, providing Halo with characters and locales which interest those who play it.
Vehicles: Halo incorporates many vehicles into its single and multiplayer games, including flying ones. The player can seamlessly change from guerrilla foot tactics to intense vehicle operations. The vehicles range from giant Scorpion tanks to lithe, sleek Ghost hovercrafts, each with its own benefits and drawbacks.
Firearms: The Master Chief can only carry two weapons at any given time, forcing the player to switch between them often, and make trade-offs when choosing which weapons to carry. These decisions can be driven by factors like enemy composition (certain weapons work better on certain enemies), personal proficiency, or even ammunition availability (Covenant weapons cannot be reloaded but must simply be discarded when their batteries run out; the only exception is the needler weapon).
Melees: "Halo" integrated a melee based close range combat mechanic into shooting games, allowing the player to hit an opponent with a gun at any time, a feature which had previously been limited to a special "knife" weapon in past FPS. Melees did a great deal of damage and required a steady aim, again bringing skill into play in the combat. The Double-Melee glitch (BLB) was prominent in higher class games, as it allowed a near instant kill on a close ranged opponent.
Grenades: Halo places large emphasis on the use of grenades. The game comes with an independent "use grenade" button (as opposed to most first-person shooters, in which one must holster one's firearm to throw them), and their proper use is critical to survival. The player can carry up to eight grenades, four of each type (fragmentation and plasma-based), at one time.
Artificial intelligence: Halo's AI was quite sophisticated for the time. For example, the more cowardly types of enemies panic when one of their superiors is killed (sometimes screaming "He killed the Elite! He killed the Elite! Run!", or "Leader dead!" (referring to the Elite)). If a speeding vehicle comes at them, they can dive out of the way, and they can take cover from explosives or suppressive fire. On the hardest difficulties, the Elites will formulate attack strategies and easily destroy your Marine cohorts.
Shields: The player carries a shield which protects all parts of his body from damage. The shield will decrease in strength every time it is hit by a weapon, and will fail after taking enough hits, but will quickly recharge if the player is not attacked for a short period of time. It represents a marked departure from most first-person-shooting gameplay, especially in multiplayer. In Halo, the shield is the player's primary defense, and players who do not learn to retreat and regenerate them will find themselves repeatedly dead. Players who do, on the other hand, can survive almost indefinitely, and to kill such a player requires a concentrated and swift assault. Thus, the shield encourages an almost cerebral level of tactics and decision-making.