Author Topic: More sane version of the animated beamglows!  (Read 26371 times)

0 Members and 1 Guest are viewing this topic.

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
More sane version of the animated beamglows!
They're using DXT1 now and also have mip maps. They should work a lot faster and consume only half of the memory.

BTW I'm using a new version of the nvDXT (thanks Backslash for the tipp). DDS doens't kill the quality of effects too much anymore. It's even worth a thought to replace the ANIs in the avancedeffcts.vp.

The quality is still lower than the ANIs, but it's not that bad anymore.

Download (14MB RAR)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
Re: More sane version of the animated beamglows!
woot! thanks DB!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

  • 210
Re: More sane version of the animated beamglows!
that's cool
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: More sane version of the animated beamglows!
Screenies :D I want just compare this to your old StarWars-ish shockwave

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: More sane version of the animated beamglows!
You want to compare a shockwave with a beam glow?  :confused:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
Re: More sane version of the animated beamglows!
Damn, you beat me to it DaB. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: More sane version of the animated beamglows!
You want to compare a shockwave with a beam glow?  :confused:

Oups, sorry. I was so tired i didn't notice it was about beamglow :D

 

Offline neoterran

  • 210
Re: More sane version of the animated beamglows!
can we get a more sane version of the high end shockwaves too ?  :nervous:
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
Re: More sane version of the animated beamglows!
I don't think that's possible. that's why there are medium-end shockwaves. :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: More sane version of the animated beamglows!
can we get a more sane version of the high end shockwaves too ?  :nervous:

Sure... it's called mid-quality shockwave. ;)


Don't get distracted by the names too much. They don't look much different. The Super-High-End one isn't even ment to be used ne 95% of the users. It's for PCs that have more power than FS2_open needs... The effect is in no way effictent, but it's better than to waste power of the top gfx cards and CPUs.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: More sane version of the animated beamglows!
Awesome, DaBrain.  Good ideas.  Use the power for awesome  :D :yes:

Hey, wouldn't even your mid-quality shockwaves benefit from mipmaps though?

I agree with the replacing of the mv_adveffects animated glowmaps.  Already tried it with the bigger ones.  But I really think that if someone does this officially, they should also slow down the framerate... it looks ridiculous now (some at up to 60, a few even at 130), and noticably looped, viewed in such a short time.  A slower framerate makes it more fluid and organic.

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: More sane version of the animated beamglows!
Thanks for your feedback. ;)

And again a good idea from you. I shall recompress the shockwaves with the new nvDXT and add mip maps too. 



Did you notice a huge performance gain? I'm very interested in this. It works a lot faster for me (yeah "noticeable"!).
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
Re: More sane version of the animated beamglows!
It works for me, as well. :D

i can keep my current FPS when other capships are on the screen. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: More sane version of the animated beamglows!
hi,
yeah, i think if many ships firing the beamsweapons the performence is better, imho, and the beams doesnt look so over sharp if you away of the ship.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline road_dancer

  • 23
  • Rookie
Re: More sane version of the animated beamglows!
Ok, I've had to install the beam slow down patch due to the animated beams killing the fps while the files are dumped into Graphics memory, so I'd love use these.
Sooooo... Newb question time, where do I install these files to overide the media VPs?
Flight Officer Abraham Bishop
212th Strike Wing - 'Nexus' Squadron
Based on the GTD Asgard of the 8th Fleet

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: More sane version of the animated beamglows!
and the beams doesnt look so over sharp if you away of the ship.

Mipmapping! ;)


Ok, I've had to install the beam slow down patch due to the animated beams killing the fps while the files are dumped into Graphics memory, so I'd love use these.
Sooooo... Newb question time, where do I install these files to overide the media VPs?

If you put those files into the effects folder, it has the highest priority. The VP won't matter anymore for that effect.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline road_dancer

  • 23
  • Rookie
Re: More sane version of the animated beamglows!
Thanks! I figured that's where I'd need to put them, glad for the confirmation.
Flight Officer Abraham Bishop
212th Strike Wing - 'Nexus' Squadron
Based on the GTD Asgard of the 8th Fleet

 
Re: More sane version of the animated beamglows!
I get maybe slightly better performance this way, but it isn't too noticeable. The slowdown only happens for the first time the beams of a certain type are fired, and afterwards the FPS is perfect, as I guess the animations are already in the graphics memory. Is there any way to make sure they'd be pre-loaded in that memory before I start the mission (or keep the pre-loaded between missions)?

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: More sane version of the animated beamglows!
Mipmapping! ;)

hi,
yeah i read it, but i cant resist to write it :D.
nice work  :yes:

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline neoterran

  • 210
Re: More sane version of the animated beamglows!
I get maybe slightly better performance this way, but it isn't too noticeable. The slowdown only happens for the first time the beams of a certain type are fired, and afterwards the FPS is perfect, as I guess the animations are already in the graphics memory. Is there any way to make sure they'd be pre-loaded in that memory before I start the mission (or keep the pre-loaded between missions)?

This is the main issue I can see. the very first time i see an pilot animation, laser shot, shockwave, or new models, there is a 500 ms pause while it's loaded across AGP to local vidcard memory. Then after that, there isn't any slowdown. It's pretty weird, because it seems to me that those things could be preloaded into local vidcard memory.
« Last Edit: April 02, 2006, 12:18:36 am by neoterran »
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"