Author Topic: Revolution Tech Specs revealed.  (Read 4341 times)

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Offline Singh

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Re: Revolution Tech Specs revealed.
The revolution indeed looks kick-ass.

If it's at a 100 dollars, that's a real bargain, and back-wards compatibility means its going to sell well if they market it in India, since most of the people here born in the late 80's and early 90's practically grew up on the original, SNES and N64 before the PS1 came out. Reliving some of those memories would probably even be fun for some of the older adults, I gather. :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Grug

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Re: Revolution Tech Specs revealed.
That just doesn't seem like enough RAM to me.  I don't do much programming, but it seems like you're going to need like 10-20 MB just for the frame buffer(or whatever it's called) at low resolutions.  And then you've got to worry about pretty textures and things.  So they might be left with 40-60 MB for the actual game.  It just doesn't seem like very much for a more complex type of game, like if you want to run complicated AI, very large levels, large multiplayer, your game is going to end up looking like GTA(graphically).

The xbox had less RAM. 64mb iirc. You cannot compare a console and computer systems specs. Two quite different machines and uses. ;)
Resolutions are optimized, textures are optimized, every part of a console game is optimized for that system alone, it doesn't have to worry about different graphics card and processor speeds etc. Much easier to develop for (in most cases) and often the code is more stable than a PC variant. Time will tell though. Time will tell.

I agree with Deepblue, in a way. Video/computer games are a vapid form of entertainment (that I happen to enjoy, so don't pounce on me) and I play them for superficial satisfaction. It seems like everyone treats video games as though it's the art of tasting fine wine, with all these intricacies to take into consideration in making an educated judgement, and to me that's just bull****. I want to blow **** up as realistically as possible, and if it doesn't look pretty, I'm probably not interested. If I want depth, I'll go watch a good film.
Well, for some that's enough. Even I like to play a graphically non-thinking like game from time to time. Its a good release slaughtering a room of evil spawn in Doom3 or <insert other generic fighter here>. :)
But I still like to have the option to have my cool story games and the such too, if some graphics have to be sacrificed so be it. But these days, most have at least decent graphics so its not really an issue anymore. Zelda is not a game where you 'blow **** up' though. As are other RPG games usually not. It's about telling a story, exploring characters, and having fun along the way as you play through this experience. Its about memorable moments, such as Fallout 2, a brilliant integration of all these things, and pretty good graphics for its time too. :D

I'm not claiming gaming to be some art form akin to sipping wine (debatable in of itself), but when people say a game was **** because the graphics didn't have latest graphical bloom feature X. I distress, especially when the game was fun to play through, and occasionally even 'blow some **** up'. ;)

 

Offline WMCoolmon

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Re: Revolution Tech Specs revealed.
I think Graphics is a perfectly valid design criteria for a game.

That's the only reason I can see to play a lot of these MMORPGs.
-C

 

Offline aldo_14

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Re: Revolution Tech Specs revealed.
I think this sums up my opinion quite well

Iwata pledges to keep Revolution game prices down
[q]Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
...
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.[/q]


FYI, Microsoft ALREADY does this. All MGS games are $49.99. So that's a moot point. I can guarantee you that 3rd party Revolution games will still be $59.99.

Do I get any substance on that guarentee?  Have Microsoft promised first party games are price-capped?  Explain how companies will be able to justify that price if development costs are reduced and they're competing vs a cheaper 1st party lineup?  Let's not forget that the released MS published games are, well, a bit old.  Release titles, in fact, so they are first gen.  In the case of Kameo and Perfect Dark, retouched, visually polished and finished Gamecube games.  In the case of PGR, graphically but not gameplay distinguished.  And exiting the most profitable stage of their software lifecycle.

Oh, and 1st party xbox360 games in the UK are still more expensive that any other format (specifically, they have an RRP of £45, vs £50 for EAs rubbish on the 360, and between £30-£35 for other formats; I think £40 might be an RRP on some formats, but I've not seen a game priced at that for ages).  The RRP for Gears of War on amazon.co.uk & play.com (pre-release) is £50, though, and it is an MS published game.

 

Offline Deepblue

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Re: Revolution Tech Specs revealed.
I don't see your point. It's like your discussing with yourself on a forum...

 

Offline aldo_14

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Re: Revolution Tech Specs revealed.
It's not my fault if you have problems with comprehension.  Try reading again.

 

Offline Turambar

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Re: Revolution Tech Specs revealed.
Windwaker notwithstanding

dude, dont bash windwaker when i'm around
i played it, expecting it to be silly and cartoonish and i was very, very surprised. 

it wasn't that the game was cartoonish, because it is, its meant to be.  and they use it to create this amazing style that just wouldnt work in normal 3d.  the smoke effects, every effect and model just worked extremely well with the cel shading and game style. 

the game itself is amazing too.  i played for a week and couldnt finish it (had to return to blockbuster).  there's no way that it's meant as a little kid game.  there's no way some little kid could finish that game.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline aldo_14

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Re: Revolution Tech Specs revealed.
Windwaker notwithstanding

dude, dont bash windwaker when i'm around
i played it, expecting it to be silly and cartoonish and i was very, very surprised. 

it wasn't that the game was cartoonish, because it is, its meant to be.  and they use it to create this amazing style that just wouldnt work in normal 3d.  the smoke effects, every effect and model just worked extremely well with the cel shading and game style. 

the game itself is amazing too.  i played for a week and couldnt finish it (had to return to blockbuster).  there's no way that it's meant as a little kid game.  there's no way some little kid could finish that game.

I think this - http://eurogamer.net/tv_video.php?playlist_id=197&s=l - shows how well that graphical style can work, IMO.  I think the sort of cartoony/cell shading style is too often ignored nowadays, in favour of the sort of obvious dark/shiny/whatever 'realistic' type of graphics.

 

Offline Deepblue

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Re: Revolution Tech Specs revealed.
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.

 

Offline StratComm

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Re: Revolution Tech Specs revealed.
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.

Amazon was one of aldo's sources, not his only one.  As for knowing that MS-released games will stay at $49.99, you've got to be kidding.  Were I a betting man, I'd wager a fair chunk of change that Halo 3 will be $59.99.  Unless you want to quote your boss and actually give us a guarantee, I just can't buy that argument.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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Re: Revolution Tech Specs revealed.
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.

I gave the recommended retail price for the game, as can be found on a number of seller websites.  I also pointed out the RRP for released titles was, whilst lower than third party, still higher than the standard for other formats (including PC); and furthermore noted that out of the 3 games published by MS so far, 2 were in effect Gamecube titles polished up for the 360 and thus would have had reduced development costs (the main reason cited for higher prices).  Additionally, you failed to provide any justification whatsoever that 3rd party titles would be the same price range as the 360 and (likely) PS3 (£5-15 than current-gen format new release prices), which would strike me as highly unlikely for a console targeting a cheaper end of the market and sold to developers as a cheaper dev environment, nor provide any statement from MS that was a guarentee of their 360 games pricing, rather than being perhaps a consequence of having to punt a new console with a rather poor release lineup.  Now, if you can provide a factual source to back up your nice big bold 'will', please do so - I'm sure you have..sources for these things, after all.

 

Offline Grug

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Re: Revolution Tech Specs revealed.
LoLs.

That zelda game on DS looks pretty cool... =o
I'm gonna have to get a DS one of these days, they fairly cheapo at present? *goes off to hunt around*
Any games out now people would recommend? :)

 

Offline Deepblue

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Re: Revolution Tech Specs revealed.
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

 

Offline Turambar

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Re: Revolution Tech Specs revealed.
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

EA can suck my balls.   theyve pushed the quality__profit line way too far towards profit, and are now spewing **** all over everywhere.

im not buying any more of EA's ****
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Grug

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Re: Revolution Tech Specs revealed.
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

EA can suck my balls.   theyve pushed the quality__profit line way too far towards profit, and are now spewing **** all over everywhere.

im not buying any more of EA's ****

Here! Here!
Rise up brother! :D

 

Offline Ford Prefect

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Re: Revolution Tech Specs revealed.
EA made Battlefield 2, which compensates for all the other **** they've ever released, as far as I'm concerned. That game is an orgasm of multiplayer goodness.
"Mais est-ce qu'il ne vient jamais à l'idée de ces gens-là que je peux être 'artificiel' par nature?"  --Maurice Ravel

 

Offline Deepblue

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Re: Revolution Tech Specs revealed.
Actually, DICE made BF2, and then EA ate them, along with crytek. :(

 

Offline Mefustae

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Re: Revolution Tech Specs revealed.
Hey, we're my post go?! Goddamn it... my spiel has vanished!

 

Offline Turambar

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Re: Refulooteeun Tech Specs refeeled.
EA made Battlefield 2, which compensates for all the other **** they've ever released, as far as I'm concerned. That game is an orgasm of multiplayer goodness.

actually, BF2 is an addition to all they other **** they released

Joint Ops is older, better, and has prettier water
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Martinus

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Re: Refulooteeun Tech Specs refeeled.
From www.Gaming-world-news.com:

Quote
In an interesting turn of events Nintendo of America's Reggie Fils-Aime today released some of the upcoming release games for their new console; currently still named 'Revolution'. In an uncharacteristic move Nintendo of America have decided to branch out and purchase a number of licences for games that recieved critical praise yet never performed well on the PC platform. He kindly provided Gaming World News with a little information about Nintendo's strategy.

GWN: It has surprised a number of industry veterans that Nintendo should be relying on more than their tried and true properties.
RFA: Yeah, Nintendo's always been about great gaming, we believe that we can get these games to a wider audience that may appreciate the games better.

GWN: Can you give us any insider knowledge regarding the properties bought?
RFA: I can't give too much away as May is fast approaching and most of the details regarding the Revolution should be released then at E3.

GWN: So the console is still known as Revolution? Can we expect that to change?
RFA: [Laughs] You'll have to wait for E3.
We're currently looking at a sequel to Ion Storm's Anachronox though it has to be finalised as to whether or not it will be based in the same universe or simply use the same dynamic. We were thinking about taking up the Duke Nukem Franchise but with all of the disappointment over 'Duke Nukem Forever' it was decided it would not be in Nintendo's best interest to acquire such a licence. We also had a long hard look at purchasing the rights to a fairly well recieved game called Descent Freespace and preliminary design work has already begun on the game.

GWN: Wow, how do you forsee interaction with those types of games given that they rely on the large number of available keys on a computer keyboard?
RFA: Our design teams have been working really hard to keep the same dynamic to the games whilst introducing a new way of playing them that is both intuitive and fun. We've had a lot of luck with casting spells and gun fighting in certain games by creating shapes in the air with the controller, the microphone will also allow you to change the way characters act to NPC's (Non-Player Characters) by using simple commands.

GWN: So a microphone will be a peripheral released with the console?
RFA: Yeah, we're taking advantage of the controller's cool addon port to allow players to command armies and even use the controller as a mic in singing games. It's going to be really awesome. We managed to get a working demo of the Descent Freespace game ready for E3 which we think players will love due to the microphone being integral to the game.

GWN: When gamers think of Descent Freespace they expect a space simulation game controlled by joystick or keyboard, how do you forsee the reaction to it being controlled via voice commands and the point and click controller?
RFA: We did a number of in-house tests and came up with a really cool, really fun way of flying and shooting. [Takes a Revolution controller from his pocket]. You know the way you used to have space battles as a kid, we've taken that to the next level. The controller makes the ship move around the screen but to actually shoot and accellerate you don't have to press anything, you simply make the sound. Say you wanted a fighter to go faster you'd do this [makes a wooshing rocket sound] or to fire you'd make a shooting sound like "pechew pechew pechew" [waves the controller around] and the mic would pick up the sounds and translate them into on-screen action. We're very excited about it.

GWN: You're looking to bring out the kid in everyone then?
RFA: Nintendo has always tried to push the boundaries of fun, we think that our new design has the potential to reach a wider audience than ever before and you really need that if you're going to beat the competition.