Author Topic: Models crashing Freespace  (Read 3627 times)

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Offline StratComm

  • The POFressor
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Re: Models crashing Freespace
I haven't followed the entire thread, but maybe I can be of some help to you ? You sure that the missing dockpath isn't causing the problem ?
We could try to run the model through truespace, but I will need a textured 3ds-version to do so. Also I can take a look at your table/pof-data if you wish

A missing dockpath was the first thing I suggested, and he already is running it through truespace.  Posting the POF itself may be useful at this stage, because I think we've pretty much ruled out geometry issues,
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: Models crashing Freespace
Well I can say it isn't my weapons nor sound table thats causing the problem, I removed them and set the vampires weapons to kaysers only.  FS2 debug doesn't report any error dialog windows.  Actually playing the game with debug is kinda difficult, especially in window mode, 5fps is a bit difficult to play.

Heres what was included during the last crash:
http://rapidshare.de/files/18632640/vampire.rar.html
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

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Offline Starman01

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Re: Models crashing Freespace
Can't download it (maybe I'm to stupid to work with that download side). Could you please use our FTP, that makes things much more easier :)
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Offline StratComm

  • The POFressor
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Re: Models crashing Freespace
Well I can say it isn't my weapons nor sound table thats causing the problem, I removed them and set the vampires weapons to kaysers only.  FS2 debug doesn't report any error dialog windows.  Actually playing the game with debug is kinda difficult, especially in window mode, 5fps is a bit difficult to play.

Heres what was included during the last crash:
http://rapidshare.de/files/18632640/vampire.rar.html

The error, if it's in tables, would be in ships.  Things should be robust enough to not crash though.  As for the line I was hoping to get out of a debug build, it would have been the last line in that second window that pops up when you run debug at the time of the crash (the only way to see it is with -window, unfortunately) as that would at least maybe tell us where the game was dying.

I can't download the file either, so I presume that site has some nasty bandwidth constraints.  Could you e-mail me the pof+textures if you can't find a more accessable upload space?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: Models crashing Freespace
A little bit of good news I hope. I renamed and disabled the media vps and two of the missions I've played so far haven't crashed. Hopefully it's either the way I was using the vp's or the vp's themselves.  I'll need to do further investigations, turning each vp on/off to see if they are causing it or not.

*Crosses fingers hoping this was the cause.*


Edit: So far the last seven missions went off without a hitch  :yes: I was using some of the media vp's thruster images for weapons effects, dunno if that was the cause or not...
« Last Edit: April 22, 2006, 09:10:36 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline ShadowWolf_IH

  • A Real POF Guy
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    • CoW
Re: Models crashing Freespace
I had this problem in MT.  I am trying to remember it...

If I remember correctly, which i may not, it seems that the problem occurred when an AI was targetting a subsystem on a Modded fighter, and the pof data didn't coincide with the table data.  essentially, you had an ai trying to target a subsystem that didn't exist, i can't remember why it didn't exist though.  It was in the pof, and the table, maybe someone more well versed and with a better memory can take it from there.
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