6. We all know nVidia cards are better for OpenGL than ATI ones. AND FS2 IS AND WILL BE MAINLY AN OGL GAME.
I think a bigger problem as far as FSO is concerned is that movie crash issue on ATI drivers that came up last week. I was about to place an order for a particularly nice X1900 XTX deal I found until I saw that.

The whole reason I want to "upgrade" is to get away from crap like that in older games.
That limitation is not what it seems. No matter which card you have, it cannot render SSAA or MSAA while HDR is enabled. However, the old style FSAA works just fine with HDR on all cards using OpenGL (but then again, who wants to use that...). It is not a limitation of the current gen power, architecture, or programming. It is a limitation of the Direct3D 9.0c API. nV and ATi cards share the same issue, and it will not be resolved until a newer revision of DX is released.
OpenGL users unite
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I don't think you know what you're talking about. HDR as it's done in most games (everything except HL2 based stuff) is not part of the DX9.0c specification at all, but is something separate based on the OpenEXR FP16 format.
The Nvidia 6 and 7 series cards can do SSAA and HDR, although SSAA causes an incredible performance hit by itself, so this is pretty much useless. AOE3 does it this way though. The ATI X1x00 cards can do both MSAA and SSAA with HDR; when they advertise HDR+AA, they're talking about MSAA. Currently, only Far Cry and Serious Sam 2 support MSAA+HDR.