I'm not quite sure why this model was crashing, but it was crashing the other Modelview as well. Tracked down the problem and mostly fixed it. But it still crops up when I try and load in this model with four LODs and a bit over 11,000 polys. It still crashes when trying to load up this 16,000 poly model but then PCS chokes on it too. Though even 100,000 is well within the range of a float. One thing I've noticed is it doesn't calcuate the same radius as PCS does, this also happens to be where the crash is happening.
For them glows I was just going to read the data in and write it back out for the mean time. Never thought of any kind of rendering scheme for it. Might be possible to render the ani for the glow and make it work.