Well i figured in the least it was a sweet enough of an idea to at least ponder, but i guess not(i didn't post this in the scp forum).
Plus like i remembered enough of how the sdf1 shields were controlled that i mentioned it when i posted this topic.
Yes the lucifer was the only example of a capship with shields(nonterran or vasudan for that fact).
I'm sure command could afford to try to modify any of it's ships.
I mean they sure were able to modify a bunch of orions with beam cannons.
Not to mention all the war ships as small as cruisers.
Like the only ship that couldn't be modified with beams was the typhon.
Among designing such a system like the one in robotech/macross, there would be the possibility you would need to design a ship a new ship for it.
Plus the fswiki doesn't say anything about the fs-shields having the affect of cutting whatever it intersects, otherwise that'd make a sort of a sweet melee weapon.
Well if you wanted to(say fs2 engine did support it), start off with something less antiquated like only bomb interception, you could just tell it to intercept incoming bombs and nothing else.
Turrets do a lot of switching targets.
Why wouldn't the shield system something similar, just wouldn't be shooting.
And who here plays a campaign where they can play as a capship anyway(besides a test mission).
When people have a modified mission to play as like a deimos, well, you're certainly not controlling every single turret manually.
The only thing the player controls is the maneuvering of the ship, target acquisition, and turning your beams on and off.
Certainly the **** that on controlling where the shields would position themselves along the hull at the same time.
And beams can penetrate shields, but survivability of a capship would still be increased a good margin.
It'd be an excellent bomb or missile defense in the least.
I'm not talking about actually applying this, just saying it's a cool idea to get away with shielding without shielding the whole ship(if command was able to design such a shield system).
Certainly be cool if

had an fs3.
Fs2 is different in so many ways compared to fs1, fs3 would most likely have that aspect.
But, we don't know if

would try to get away with using a modified fs2 engine, since fs2 is using a modified fs1 engine.
Certainly be a cool thing if fs3 had any type of capship shielding, say like the robotech/macross thing.