Author Topic: Point defense shields  (Read 8517 times)

0 Members and 1 Guest are viewing this topic.

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
Well if you want to read what I think happened to SDF-3 you can read my X-over fic...

http://forum.spacebattles.com/showthread.php?t=42590&highlight=nexus


Since you like Robotech so much, why not supporst us over ar our sister FS2 site's Game Wardern RT forums (For Robotech 2.0...)
http://www.game-warden.com/forum/forumdisplay.php?f=2


Latest WIP from Ancient Angel:

REF Ikazuchi Command Carrier


Like I said, give me a few weeks and I will get around to trying some of this out...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Point defense shields
Yep, The episode your refering to I beileve was Robotech: Sentinels, and It was a 1h 30min movie following Rick Hunter's Expeditionary Force, I was looking so foward to that way back then. Still followed it in the comics. Apparently, Shadow Chronicles takes place after the last episode of The New Generation, when the SDF-3, Rick Hunter command ship, failed to defold. I was so mad that you never really learned what happened to Admiral Hunter. Well now we do.

The whole Sentinels thing was released later on as a series of novels (get the novels people, they're better!) by Jack McKinney. There were some other novels that filled in the gaps in the series; of these the only one I really recommend is Zentradi Rebellion.

And if Shadow Chronicles follows End of the Circle, I'm going to pissed. Lord am I going to pissed.

EDIT: That reminds me Getter, I wanted to ask if you could make/find me a fighter-mode Gundam Wing Taurus...I'll even trade you for it if you need somebody to do a variety of MS weapons for FS Gundam. (Don't ask me for a complete MS, I can't do it. Believe me, I've tried.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
I'm embarresed to say I never heard of it.. The only Gundams I have real access to are the HW2 ones I  have ported (and still try to)..

However, if you'd be willing to optimize the parts and assemble them in the corect places (as they are in pieces and when complete average about 9k pollies) I'd start sending them one at a time to you to work on.. INCLUDING cap ships!!! as ATM multi-part turrets are the "bane of my existence" (look how long it took me to master single parters...  :nervous:) I am not a modler or texture so bascily am skillless.

For feddies we got GP01 and 02 (both like 11k)

For Zeons we got 4-5 zaku varients PLUS Char's "Red Comet" Z named mecha"

For caps, so far, most of them convert over but need the turrets stuck on and properly set up. The Dreadnought mesh crashes FRED for some reason though???


"We've spotted Char, launch immediately Amuro!" - Lt Noa Bright...


I'm in the process of decompiling them and texture conversion to a format we cam use..  IE I butchered teh guncannon cause it was too high poly with shoulder guns so I copied teh right arm I think and pasted in on the left side so it holds two rifles... ect... The Core fighter needs to be textured like the show.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Point defense shields
No gundams, veritechs are way sweeter:) :)
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
Yeah yeah whatever.. (kidding) Just understand that was my Era... And we all know Super Robots own everyone anyway right? (meaning VT's, Gundams, and ships named Enterprise) :D

"Did he just PUNCH my ship?" - Captain James T kirk...


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Porthos

  • 25
    • www.clan-zt.com
Re: Point defense shields
"Did he just PUNCH my ship?" - Captain James T kirk...




Ha, I remember that.
Holy walleye, Batman!!!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Point defense shields
"Did he just PUNCH my ship?" - Captain James T kirk...

What's that from?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
Inside joke, Gladiator of the Shii'ar (SP?) Empire atacks the Enterprise and punches the shields...

I was merely transplating that scene with a mech in mind...

http://www.memory-alpha.org/en/wiki/Star_Trek_-_X-Men#Story:_.22Star_TreX.22

I can't find the site thaat actually had the comic online, the pic of that scene is priceless...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Point defense shields
:lol: I'd like to see that. :)

I thought it was from Space Seed, or one of the other TOS episodes I haven't seen.

 
Re: Point defense shields
Well, no one is really going off topic with Gundam, the point defense shields could be used for OZ model 13MSX2, the Mercurius (Kidou Senshi Gundam Wing / New Mobile Report Gundam Wing, for reference), it uses various mobile shield generators in order to defend from any side, it can be hardly damaged like until with the Macross it is attacked from 2 different sides at the same time.

Again, I bet like Shield does not rotate as it cannot be assiged to be kind of "child" like with turret Firepoints, but well you it can be easily modeled/allocated with an Alpha texture and assign some decal that flashes very much like the shield's one, to rotate around the mercurius as it shield generators rotates around it, and not around it's surface like what happen with the SDF-01 (and newer SDF models).

I would post a pic it's useless until it's one that is battle already, otherwise the shields won't be active, and no one would understand what I said (even with the pic).
« Last Edit: April 07, 2006, 10:53:03 pm by Shadow0000 »

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
well I will just fall back onto a tried and true method (at least back in retail days).

Shield Generator subsystem is a turret... Now you know why I wanted an octagonal pof (which you then temp texture and in model view change the name to invisible)... It is shielded so when it is hit you see the pinpoint barrier get hit (and only the shield as the object is is shilelding is invivible)  Genius no?

It may not be the most sophisticated way to do it, but at least it should work (and that's the whole point, making it do something)... Now you will have to edit the table to have a extremely short distance and fast rate of fire. I twill be possible to break through it but should be interesting none the less...

:D


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: Point defense shields
Well, you can't use a Hull Decal to fake the Shield's decal because Decals are assigened to Weapons and not to Models. So it may surely by totally invisible...truly the Ocatagonal shield is suited best and frequent used in other than  Gundam....

Anyways you should set the Energy of the SubSystem really high, and set is as a Sub-Model with rotation, remember while a Shield won't interfere with your shoots, a Hull will do, so watch out. Basically the SubSystem should have a lot of HitPoints, after all is not indestructible, is a powerful shield, but it can stop a Beam rifle shoot (or a little more),and then it's usually exausted. I was supposed to that, set my shield at really high HP, still I prefer manual guard more than the IA one:



originally this:



(Yes, is missing the Scope and in the left side, and a little part in the upper-right, I don't want to raise the polycount for something useless as is an scope...but I'll probabily do it to give more detail to it, is too symmetric right now).

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: Point defense shields
AI.  The abbreviation is AI.  I've just seen that wrong too many times to not say anything.

Cool looking shield, by the way :)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: Point defense shields
Quote
AI.  The abbreviation is AI.  I've just seen that wrong too many times to not say anything.

upss..sorry it is not that I really wrote it wrong, is that I forget to translate the abbreviation to English...

Quote
Cool looking shield, by the way

Thanks...(I actually have done a few different Models, better and more complex than this one). I didn't really want to post this, but as I see some other models (the Gundam Victory / Gundam V) were posted it hasn't importance

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
Implimentation for teh two mods will be different....

For Robotech PDB's will be as I described (unless someone else refines it better)

As for Gundam, their shields are both defensive and offensive, if you notice most have some sort of gun or beam or missile imbedded in it (Today I got the dvd of a movie I used to own 20 years ago, Char's Counter-Attack. great to finally hear it in english. Now I know why the hell those two messed up kids go psycho...)

I finally got a screenie of what I tried to make (and failed)... I was halfway through getting it working in retail but never found a sutible model (was using a borg spindle at the time).

Gundam Remote Bits (AKA "Funnels")...



not even close...



the texturing is more like THIS though last shot was good for shape but was erroneus for looks..

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: Point defense shields
Quote
(Yes, is missing the Scope and in the left side, and a little part in the upper-right, I don't want to raise the polycount for something useless as is an scope...but I'll probabily do it to give more detail to it, is too symmetric right now).

I regret for what I wrote, it isn't a scope and it has a really good use (anyways I already finish it)

----------------------------------------------------------

Those are the 8 (or 5/6?) portable turrets that the V Gundam uses, united they can be used as a laminated Shield, it can disarm into flying turrets which attack the enemy from multiple sides, this attack is also used by another character with a gigantic Jinn model....in Gundam Seed, the AQME-X04 is a fighter ship which has the same ability (4 turrets), also the it can be attached to a Mobile Suit.

Basically there are lot of Shield types, which I won't name, there are about 7 different types of shields at least. If I would be you I would aim for the all-mighty Hi-V Gundam, it posses RemoteBit (x10 Units) 5 in each of it mighty wings (yes, it now has Wings), the weapons and attack are the same, but the Model is much more refined, but you won't ever see that until you go......SRT.......

-----------------------------------------------------

Quote
Gundam Remote Bits (AKA "Funnels")...

RemoteBit-16xe, Outlined (kind of Cell-shading) [122 Vertexs / 230 Polys):



In-Game:



This is the most detailed I can get with the picture you have posted....I can't see well the 24nx to determine the difference....I'll also see the Mercurius shields, they are called Planet Defenser the Mercurius has 10 units, while the newer Mass production WF-02MD Virgo II has only 8 Units, seems easy......


« Last Edit: April 10, 2006, 09:27:34 pm by Shadow0000 »

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Point defense shields
IIRC Getter doesn't have any of the Wing suits. I've already asked for a Taurus if he could find one, but none apparently exist.

And the Mercurius/Virgo would probably be better handled as some kind of hackish use of the turret system.
« Last Edit: April 10, 2006, 09:53:33 pm by ngtm1r »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

  
Re: Point defense shields
Quote
...the Mercurius/Virgo would probably be better handled as some kind of hackish use of the turret system.

You're limiting it, actually the FS and the SCP has most of the features that any Mecha can need, and the ones that aren't present are in the "Feature Requests" section in the WIKI.

Basically when the Animation Code through SEXPs is implemented Animation Code, we can bind 4 directional Keys, set the Pivot of the Planet Defenser to the center of the Mercurius/Virgo II, and then bind the Animation Code to the SEXP, that way we could manually rotate around it. Anyway this is speculation, but most thing can be done with either heavy usage of the Animation Code and SEXPs, otherwise piloting robots, won't really be something too different to ships...(and it is.....)...there is also a way of using this Funnel as Shields, but I still don't test it, what I am sure is that my Shield (posted above) works and can be moved in order to block frontal shoots and then fire......again every kind of weapon needs different Animation Code orders (and even SEXPS in some case)

-------------------------------------------------------------------



Actually, used by the RX-93 V Gundam (not the Gundam Victory), this is called "Fin Funnel" the object is a Funnel (Fin is the name of the Model). The Sazabi also uses different ones (Funnel):



This is the one that Getter posted (Fin Funnel):



Now, I see that my model lacks of some polys.....

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Point defense shields
A Virgo, in particular, would be a non-player craft in almost any situation. As such, SEXP and manual control of the shield is impractical. Unless you propose major alteration of the AI, of course. (And there is a...well, fear of touching the AI code amongst the SCP folks.) A somewhat hackish use of the existing turret functions would automate the movement of the shield so that it would automatically face the nearest enemy.

And the obvious answer to making it feel like it's different is to use the rarely-implemented 3-dimensional movement controls, and make the speed thus attained superior to that of the standard throttle. (This makes particular sense for mobile suits, whose thrusters are mostly directed downwards; they would be fastest in the Y-axis, not the Z.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Point defense shields
Quote
A Virgo, in particular, would be a non-player craft in almost any situation. As such, SEXP and manual control of the shield is impractical. Unless you propose major alteration of the AI, of course. (And there is a...well, fear of touching the AI code amongst the SCP folks.) A somewhat hackish use of the existing turret functions would automate the movement of the shield so that it would automatically face the nearest enemy.

If you see the series, the Virgo II mostly uses the Planet Defenser looking forward facing the model is attacking, in the other hand if it is attacked from backwards, I really doubt he noticed and it would be normal to be damaged....The Mercurius is used by Heero and Quatre once, so it counts as a player ship. Actually I have see games and most enemies AI aren't able to perform the harder techs, while the player can so, the experience is mainly for the player

Quote
And the obvious answer to making it feel like it's different is to use the rarely-implemented 3-dimensional movement controls, and make the speed thus attained superior to that of the standard throttle. (This makes particular sense for mobile suits, whose thrusters are mostly directed downwards; they would be fastest in the Y-axis, not the Z.)

No, and yes, this is the basic feature for robots, you're somewhat wrong at it, robots Thruster can rotate to almost any direction with an small angle limitation, however the Thruster are located usually looking upwards-front, usually they go downwards with gravity but that doesn't apply to space, while  they also posses side Thrusters to go strafe left and right, basically they can move in any direction. I have already seem ships which has this features, for example G-Darius one, in reality you have the Harrier (I know it's the same thrusternot the same mechanism, but well it can move upwards) 

I think that's the only feature is not available, believe I have already think in most of the others. There are much more things you can do with a robot (and I bet I have most of them...).

Thrusters (from the GAT-X102 Duel, my 1st Sub-Model, it is has some polys wrong):

« Last Edit: April 11, 2006, 01:32:39 am by Shadow0000 »