Author Topic: Point defense shields  (Read 8498 times)

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Offline Getter Robo G

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Re: Point defense shields
Looks like you are well ahead of me Shadow.  Yeah I only have access to what the HW2 team allowed me to use (the current mod) so no Wing or other series yet (though they mentioned eventually they want to start adding some more).

Here's a funny pic, Amaro tries to stop Boldoza's cannon.. "yay I got it down to 99% At this rate it will only take an hour to stop this turret!"
http://i22.photobucket.com/albums/b321/Star-Dragon/gorg2.jpg



Now let's DO this thing!"



Shadow, any chance can I use your Funnel?
I'd post screens of the two Zeon ones but you already seen them.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Point defense shields
If you see the series, the Virgo II mostly uses the Planet Defenser looking forward facing the model is attacking, in the other hand if it is attacked from backwards, I really doubt he noticed and it would be normal to be damaged....The Mercurius is used by Heero and Quatre once, so it counts as a player ship. Actually I have see games and most enemies AI aren't able to perform the harder techs, while the player can so, the experience is mainly for the player.

Well, there's nothing to keep the Virgos and the Mercurius from using different methods...or for that matter having player and NPC variants upon the Mercurius. Virgo Is could clearly manuver their shields to intercept fire incoming from directions other then the front ninty-degree arc (they kept using a sequence where one was doing just that for the recap at the beginning of the episode, in fact...). That the Virgo II could not, being an enhanced version, is nonsensical.

No, and yes, this is the basic feature for robots, you're somewhat wrong at it, robots Thruster can rotate to almost any direction with an small angle limitation, however the Thruster are located usually looking upwards-front, usually they go downwards with gravity but that doesn't apply to space, while  they also posses side Thrusters to go strafe left and right, basically they can move in any direction. I have already seem ships which has this features, for example G-Darius one, in reality you have the Harrier (I know it's the same thrusternot the same mechanism, but well it can move upwards)

Sorry, but I'm sitting here looking my Wing official tech manual and collection of official art/screens...these are not vectorable thrusters. The way they're constructed it just isn't possible. The built-in ones in the feet are vectorable because you can move the legs, but in all but one case (Space Leo) the back-mounted thrusters aren't vectorable. (Even the main thrusters of the Space Leo weren't vectorable, but the drum-mounted ones extending from either side of the backpack rotated.) Maybe, maybe they could use electromagnets to duct it without moving parts...but in addition to the power usage and additional weight (computers have to be shielded from them, nevermind the electromagnets themselves) problems, if they could do that there is an obvious application as a defensive technology. If you can duct reactor plasma like that, you ought to be able to redirect a beam cannon too.

The vernier mounts on Tallgeese and Wing Zero are probably vectorable, but they're never actually shown doing it. Wing and Epyon could both clearly move their heavy back mounts...but Epyon also clearly relied on a set about waist-height, rear, for main motive power. Judging from every other OZ MS that wasn't vectorable.

I think that's the only feature is not available, believe I have already think in most of the others. There are much more things you can do with a robot (and I bet I have most of them...).

Animating the vectoring would be a nightmare...but technically possible via the submodel animation code. The three-dimensional movement capability has been in since FS1.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Point defense shields
Quote
Sorry, but I'm sitting here looking my Wing official tech manual and collection of official art/screens...these are not vectorable thrusters. The way they're constructed it just isn't possible. The built-in ones in the feet are vectorable because you can move the legs, but in all but one case (Space Leo) the back-mounted thrusters aren't vectorable. (Even the main thrusters of the Space Leo weren't vectorable, but the drum-mounted ones extending from either side of the backpack rotated.) Maybe, maybe they could use electromagnets to duct it without moving parts...but in addition to the power usage and additional weight (computers have to be shielded from them, nevermind the electromagnets themselves) problems, if they could do that there is an obvious application as a defensive technology. If you can duct reactor plasma like that, you ought to be able to redirect a beam cannon too.

The vernier mounts on Tallgeese and Wing Zero are probably vectorable, but they're never actually shown doing it. Wing and Epyon could both clearly move their heavy back mounts...but Epyon also clearly relied on a set about waist-height, rear, for main motive power. Judging from every other OZ MS that wasn't vectorable.

I am mayorly talking about Seed, Wing is just an small point in Gundam, as Gundam is just an small point in...***** ***** *****..., basically robot rotates it core and while still looking forward for firing it can move barwards, it's just like having a Booster pack in your back, you can be looking or firing to a different side from which you're heading, side thusters is another story, but I bet some desing have it, and even if they don't, I believe it works like this in games, you just need to see any Armored Core...or any other robot game (there a few series with lot of games to get an idea), battle ships also have rotatory thrusters to the sides, though they work more like the Harrier ones...

The vernier mounts, all later Models have this usually, I think if you see a game will surely get the movement much better than in a manual, if you take the out the strafe movement, which is maybe little compared to the forward, you loose the ability to evade shoots, aside front that the evasion becomes the same as if you we're piloting a ship, I am not sure about what models, but while a ship can mantain a fixed relative position around a ship which is moving forward a robot could...

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Shadow, any chance can I use your Funnel?
I'd post screens of the two Zeon ones but you already seen them.

A - No, well I am not too sure (a "maybe"), it's wrong see why:





Basically, do you see the 2 "Triangles" in the lower part that move to become to transform from Shield to Funnel, well see mine only have 1 triangle, so there is no real point....

There is a way of making this possible,  maybe we'll surely need Animation Code with SEXPs (not implemented / Feature Request), but it's possible to made that transformation (which should not be hard, believe me I have tried to make things much harder than that, that's what I mean with: there are much things you can do with a mecha...)



Quote
Looks like you are well ahead of me Shadow.

I barely discover the SCP about November, and registered in Hard Light at December, since then I can get this out of my head, I get 3D Studio Max about a month or so ago and here I am with a few Tuturials (some were pretty useless), it's strange at the start I see things like guns, arms really hard to do, but once I have done one of them is like that kind start seem to be easy to desing...hope that happens when I complete one (and I don't even have the any of the Series, to have some good close up detail, that was throwing down my hopes, but for some reason I can't ignore it, even if my resource of data is low...)

I have another Models, but I don't want to draw too much attention, not until I have a full Mecha, then it will be party

B - The Zeon is a robot without legs used by charles (while it still uses it mask), you mean from "Charles's Counterattack"
« Last Edit: April 11, 2006, 11:43:17 pm by Shadow0000 »

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Re: Point defense shields
This is as close as I could get it...





Hope you approve, I still need to get the thruster back on, I made a regular turret (no gunpoint) It had trouble with regular beams (forgot why, it;s been ages) so I swapped in the Fed Fighter Phaser JUST for testing purposes, it works....

I have a 10 degree FOV on it, need to try 5. The beam still looks too angular off center, but I wanted to give it a bit of FOV.

Oh and in the movie "Char's Counter Attack", a funnel is sideways and a technician is ON it in the middle black part when someone screws up and activates it. The sides snap into place scaring the crap out of him. From teh view it appears it is double human length so the prongs are like 3-4 meters long (estimate).
« Last Edit: April 12, 2006, 01:14:44 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline S-99

  • MC Hammer
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  • A one hit wonder, you still want to touch this.
Re: Point defense shields
Speaking of gundam and flying veritechs.
I'm not sure if you guys heard or played the game called axis a couple of years ago.
It was kickass, you got to build your own mecha, select your own weapon layout, do the colors.
After that it involved quake-like fps action, but in a full 3d environment.
Left, right, up and down.
It was fun as hell.
Axis eventually died which sucks.
But there is netsphere which is the sequel i guess to call it.
http://www.jceworld.com/english/product/netsphere.asp
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Point defense shields
I am from Armored Core universe (Sony Playstation/PSP/Ps2), for building your own mechas it rules......

  

Offline S-99

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  • A one hit wonder, you still want to touch this.
Re: Point defense shields
Good reminder sir, i should ****ing download that.
That was a really sweet game.
I remember the ****ing demo for armored core one back in the day.
That was fun as ****.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Point defense shields
You got my attention for netsphere however....

Link goes to a promo site and then to a brief blurb about other games, finally all the blurbs point to the same general japanese page that will not get translated by firefox... IS that the official page or just a re-direct?

Is this vaporware? (like DeepAngel, nice flashy site nada real product...)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Point defense shields
Netsphere is a real game.
I played the game when it was still in alpha stages.
But, i absolutely hate jamie's game website with a passion.
It's horrible to say the least.
You have to translate it into english first off, but that's not what would annoy everyone about playing netsphere.
Translating the page is not even easy.
You make a gamekiss.com profile, download netsphere, and you can only play the game after logging into gamekiss and launching the game from the browser, then it starts the game in fullscreen and you wouldn't think it came from a sucky website at all.
Jamie never released Axis with this method, but i know netsphere is a really sweet game, it just completely sucks the way they released it.
The game is free to play, but i'd rather pipe out some good hard earned cash for this game like i did with the first one Axis that was only 20$.
Which isn't quite reaching up your ass to get extra money to buy it.
I'd rather just buy netsphere, install it like a normal game, and play it like a normal game.
Not have this website dependency ****, netsphere is completely dependent on being logged into gamekiss to launch and play netsphere :(
However, for something that is playable, check out axis here :lol:
http://www.realarcade.com/game?tps=uk_&gameid=axis&t=wide&p=games&sp=download&ssp=actionadventure&gpart=axis&pcode=RN&cpath=R1R&rsrc=uk_dir_games&src=uk_dir_games
Netsphere is the sequel to axis, it has a storyline, don't pay attention to it, it's just a really fun fragfest.
The demo is playable, fullversion is 15$ now from what i could tell, i might buy it again, multiplayer with it was sweet as hell.
It also really makes you pay very much attention to how your mecha performs. :)
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Point defense shields
And yes axis actually is not realarcade software dependent.
Just takes a good search function to look for the game installer after it's all downloaded and uninstall realarcade.
It has a cd crack or patch somewhere for it.
So someone could actually maybe get the fullversion for free.
Makes me wonder what i did with my original cd code for the game:(
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Point defense shields
Quote
That was a really sweet game.

"It is", not "it was", Agetec and From Software mainly, have already launched at least 7 different AC games for the Sony Ps2, the last I remember is the Armored Core - Formula Front, also released for the Sony PSP. Basically I used "WireFrame" on the Armored Core 3 - Master of Arena (PSX/2000) to get some ideas on how to model mecha's parts, it was a good start to have a reference point......

--------------------------------------------------------

I forget to tell you Getter, for PC there is game called "Gun Metal", basically one of the early games for the X-Box which was ported as it was for the X-Box to PC which some additional features. The graphics were excellent, the story was s**t (it doesn't even have one, but that isn't a surprise among US games, basically an Arcade game with no story, what a waste...) but basically the robot movement is like, well I cannot define it, but let's say a Human would move more accurate to a robot than the Gun Metal one...(it was a s**t).

The main feature is that the robot can convert into a ship, this is something really old among JAP games but well, with a PC it's the more near you will be ever able to enjoy this kind of feature, but since the transformation is really related to Macross maybe you want to check it out
« Last Edit: April 14, 2006, 12:05:28 am by Shadow0000 »