Author Topic: Now this just takes the cake...  (Read 5750 times)

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Offline Raptor

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Now this just takes the cake...
I just tried to run my (very incomplete) Original BSG mod (was in the mood for blasting Cylon Raiders, plus get some ingame shots to display on another forum), but NONE of my current selection of SCP releases worked!  Nearly all CTD when loading the (very basic) test mission.  One reached the 'Commit' point, but when I clicked 'Commit'...... total system freeze.  Had to unplug PC to unlock it :hopping:  And THAT ation caused the circuit brakers in the house to trip, so had to reset them (hence foul mood).  Luckily no-one else knows... :nervous:

Frankly, I'm getting fed up with this.  Every exe complains about (it seems) every single line in my tbl files, all the recent bugs about MPturrets (has that been resolved BTW?), and now this? :mad:

Don't get me wrong, I whole-heartedly support what you guys are trying to do, but it gets annoying when everyone elses runs (it seems) perfectly, while mine is constantly complaining.  I know, that last is most likely my fault, but I don't know HOW it's my fault, since some of the complaints are about lines in the tbl file that were there in the originals! :wtf:

Like I said, please don't take this rant personally, I'm just ticked off right now...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline karajorma

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Re: Now this just takes the cake...
1) I'd be very surprised if you can get the BSG mod to run. The models were designed for retail and use what would now be regarded as a ridiculously high number of textures.

2) What happens when you run your tables through a debug build of FRED?
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Offline IPAndrews

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Re: Now this just takes the cake...
Do you think he's referring to my models Kara? I don't think he is. I would say post us some screenshots but... well... I can read and all that.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Col. Fishguts

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Re: Now this just takes the cake...
Maybe post your table ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline Raptor

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Re: Now this just takes the cake...
1) I'd be very surprised if you can get the BSG mod to run. The models were designed for retail and use what would now be regarded as a ridiculously high number of textures.

2) What happens when you run your tables through a debug build of FRED?

I'm using the new HTL models I (mostly) created.  All fighters have 1 texture, and the basestar uses 5: 1 for the small MP turrets, 2 for the big MP turrets, and the last two for the hull and single-part turrets.

The Base Star core model was your's IPAndrew, with Maudib's texture.  It used to work, and I did post screenies back then...

And I... don't have a debug FRED :nervous:  Have a debug FS2 though... (version 06/03/2006)

okay, this .rar file contains the errorlog.txt, a .txt containing the debug spew, and my current BSG-Mod ship.tbl
http://www.fileh.com/Raptor/DeBugStuff.rar

I hope that some of that makes sense to people, cause it's all alien greek to me :confused: Oh, and I think the Errorlog has the same data twice...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Backslash

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Re: Now this just takes the cake...
Try replacing all lines of
Code: [Select]
  $type="inital" with
Code: [Select]
  $type=initial  I know I was having a lot of trouble with that earlier... recent builds as of March want this.  (notice the spelling)
Not a table expert (yet) so dunno if there's anything else...
I jokingly suggest you give us all the models and textures to play with  :p :drevil:

 

Offline karajorma

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Re: Now this just takes the cake...
Get debug FRED. If you're running a CVS version you probably got it in the same file you got the version you're using now anyway.

You should always run any table change through a debug build of FRED. It will uncover bugs in your tables and may possibly point out errors in the code that will result in perfectly good tables still causing crashes.

If you tell everyone that something crashes FS2 it tells a coder very little. If you give them the text of an assertion then you have a much better chance of getting the problem solved because you've basically stated where in the code the problem occured.

Do you think he's referring to my models Kara? I don't think he is. I would say post us some screenshots but... well... I can read and all that.

I was under the impression that his BSG mod was based on yours more closely than turned out to be the case :) Not that I'm knocking your mod in any way. In retail having 20 textures on a model wasn't a problem so there was no real reason not to do it.

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Offline Wanderer

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Re: Now this just takes the cake...
Infact you should use
Code: [Select]
$animation: triggered
$type: initial
instead of your current animation entries.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline taylor

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Re: Now this just takes the cake...
.. And also switch to using OpenGL instead of D3D.

 

Offline karajorma

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Re: Now this just takes the cake...
We should definitely have the new launcher default to OpenGL when it comes out.
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Offline taylor

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Re: Now this just takes the cake...
We should definitely have the new launcher default to OpenGL when it comes out.
Don't worry, it will. :D

Windows is the only supported operating system, of three, that supports anything other than OpenGL so it's easier and cleaner code wise to just have it default to OpenGL.

 

Offline Raptor

  • 210
Re: Now this just takes the cake...
.. And also switch to using OpenGL instead of D3D.

And the differance is...?  :confused: (has not a clue)

And the initial thing, that was a straight cup-paste of the original code.  Mind explaining why there's that line about an animation in there (plainly please), while I do those changes...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline taylor

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Re: Now this just takes the cake...
.. And also switch to using OpenGL instead of D3D.

And the differance is...?  :confused: (has not a clue)

The difference is that D3D has more bugs and lots of memory leaks.  Oh, and it crashes a lot too. :)

OpenGL is the only thing being maintained at this point.

 

Offline Wanderer

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Re: Now this just takes the cake...
And the initial thing, that was a straight cup-paste of the original code.  Mind explaining why there's that line about an animation in there (plainly please), while I do those changes...


Animation like that are used for various subobject animations. In that case the animation (triggered, initial type anmation) is used to set turret barrel elevations and turret facings before the mission begins... And as for the difference between the copy-pasted and working entries, the table entry that controls the animations has been changed a couple of times (first '=' -> ':' and then "inital" -> initial)..
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Raptor

  • 210
Re: Now this just takes the cake...
Well, I switched to using this OpenGL, and I altered the initial turret thing.

Still get a shed-load of errors on start up (It complains about 'Error: Required token =[#End],[$Subsystem] or [$name], found [something else]'

Funny thing just found: running in window to copy message, and NOW the ships show up in the tech room! :wtf: (might of been because I had the img2dds flag on, just tuned it off)

And nope, didn't reach mission.  Again crashed when I clicked 'commit'
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline taylor

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Re: Now this just takes the cake...
I took a quick look earlier in this thread and didn't see it... but what are your system specs?  Video card and video driver version at the very least.

 

Offline Trivial Psychic

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Re: Now this just takes the cake...
Still get a shed-load of errors on start up (It complains about 'Error: Required token =[#End],[$Subsystem] or [$name], found [something else].
Would you be able to post an example of what [Someting Else] might be?
The Trivial Psychic Strikes Again!

 

Offline Raptor

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Re: Now this just takes the cake...
I took a quick look earlier in this thread and didn't see it... but what are your system specs?  Video card and video driver version at the very least.

Sure:

AMD64 3700+ 2.19GHz
1GB of RAM
NVIDIA GeForce 6200SE with 512MB RAM (version 7.7.7.9)
WinXP

Why do I have this sinking feeling that you're going to say that it's the video card is at fault... :nervous:
Would you be able to post an example of what [Someting Else] might be?

Well it complaims about the 'Initial angle' stuff (all three lines) for all the warships MP turrets, and then starts showing nearly EVERY line for the FS fighter I put in as something to shoot (as well as the Cylons and Shivans) Here:

$Name:         Reaper
$Short name:      MercFighter
$Species:         Colonial
$end_multi_text
+Tech Description:
XSTR("The old Reaper fighter is a comman craft in the arsenals of pirates and mercenary groups.  It is outclassed by our Scorpion fighter in regards to speed and maneuverability, but has a tougher hull and carries a number of missiles.",2944)
$end_multi_text
$POF file:         fighter.pof
$Detail distance:      (0,80,300,900)
$Show damage:      YES
$Density:         1
$Damp:         0.3
$Rotdamp:         0.27
$Max Velocity:      0.0,0.0,60.0
$Rotation time:      4.8,4.8,4.8
$Rear Velocity:      0.0
$Forward accel:      1.0
$Forward decel:      0.5
$Slide accel:      0.0
$Slide decel:      0.0
$Expl inner rad:      25.0
$Expl outer rad:      55.0
$Expl damage:      15.0
$Expl blast:      400.0
$Expl Propagates:      NO
$Shockwave Speed:      0.0
$Allowed PBanks:      ( "12mm Laser" "20mm Laser" )
$Default PBanks:      ( "12mm Laser" )
$Allowed SBanks:      ( "<None>" "Standard" )
$Default SBanks:      ( "<None>" )
$SBank Capacity:      (8)
$Shields:         0
$Shield Color:      100 100 255
$Power Output:      0.0
$Max Oclk Speed:      100.0
$Max Weapon Eng:      100.0
$Hitpoints:         240
$Flags:         ( "fighter" )
$AI Class:         Flight Officer
$Afterburner:      NO
$Countermeasures:      0
$Scan time:         1000
$EngineSnd:         128
$Closeup_pos:      0.0,0.0,-22
$Closeup_zoom:      0.5
$Shield_icon:      shield-f05
$Ship_icon:         iconfighter05
$Ship_anim:         ssfighter05
$Ship_overhead:      loadfighter05
$Score:         4
$Trail:
+Offset:-7.75 -3.3 -1.25
+Start Width:0.25
+End Width:0.05
+Start Alpha:1.0
+End Alpha:0.0
+Max Life:1.0
+Spew Time:60
+Bitmap:Contrail01
$Trail:
+Offset:7.75 -3.3 -1.25
+Start Width:0.25
+End Width:0.05
+Start Alpha:1.0
+End Alpha:0.0
+Max Life:1.0
+Spew Time:60
+Bitmap:Contrail01

$Subsystem:         communication,10,0
$Subsystem:         navigation,10,0
$Subsystem:         weapons,20,0
$Subsystem:         sensors,10,0
$Subsystem:         engines,35,0

It complains about everything in red.  The fighter itself (and indeed the tbl entry) is just a simple copy of the Valkrye fighter, with a few numbers changed.  It dosn't complain about the copy-pasted Shivans, or the BSG craft ones though :wtf:  Cleary there's something screwy with this entry, but what?

Oh, and the D version complains about 'Default IFF' for the Terrans, then crashs.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Wanderer

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Re: Now this just takes the cake...
If i'm not wrong fs starts to parse the table and encounters 'unknown' or rather badly placed entry $end_multi_text (the first one).. try either removing it or add something like +Description: XSTR( " ", -1) just before it - after the $species: line.

Can you also show a sample of a multipart turret entry?

And do you have proper species_defs.tbl file?
« Last Edit: April 11, 2006, 06:17:28 am by Wanderer »
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Offline taylor

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Re: Now this just takes the cake...
NVIDIA GeForce 6200SE with 512MB RAM (version 7.7.7.9)

Why do I have this sinking feeling that you're going to say that it's the video card is at fault... :nervous:
Vid card should be fine, but why are you using drivers that are so old?  Try upgrading to something more recent and see if that makes any difference.