Okay, CVS makes a lot more sense now.

Mostly going to be seeing just how much chaos I can make before fs2 decides to stick a fork into an outlet. I heard there was a pretty big ship limit but considering how large my ships will be and some of the weapons I'd be giving them, I plan to stress test the game to my hardware specs.
edit:
Interesting. Actual combat doesn't lag but viewing a large number of Colossus' will cause a slight drop in fps. I must also make note battles in FS2 take longer than battles in my TC would. IE, a heavy destroyer vs a destroyer would probably be a 15 second fight, while a heavy destroyer vs a heavy destroyer would be 30-50 seconds at most. The Bloodstone battle event (equivelent of a big boss battle between one ship and an entire battle group) would take about 8-10 minutes.
Things I'd like to do include making beam cannons more powerful, adding nukes, and adding torpedoes. Aside from heavy Slug cannons and advanced beam weaponry, torpedoes are the primary form of capital vs capital damage. The torpedoes can be targeted and destroyed, but they have a fair amount of health, and their explosions are VERY powerful. Torpedoes also outrange all other weapons, capable of travelling across 1,000km or so, depending on the projectile. Slug cannons, or very massive matter projectile cannons, would have ranges of 20-80km.
Undead only possess Plasma torpedoes, which have an even longer range and cannot be targeted, but have weak guidence.
For superships, they have very special weaponry. An example is the Undead Bloodstone Battlecruiser. It's beam weapons have a 80km range, but it has no torpedoes. "Laser" type weapons would fire a lot faster and their projectiles would move faster.
Capital ships would also be faster. Fighters would have around 300-600 speed, and capitals could have 100-300.
Fighters would be a bit harder to destroy, given their speed and improved hull in comparison to FS2's. Undead fighters would have speeds exceeding 800, although they tend to have less hull strength in comparison to Anahn (player) fighters. Bombers would be very large and have a large number of special weapons, including fighter suppression capabilities.
Fighter weapons will be, in comparison to FS2, feesible against all types of targets. Most Anahn fighters have powerful autocannons or powerguns with extremely high rates of fire. These weapons fire either DU, solid Tiran elemental projectiles, or liquid metal. Since liquid metal is primary for anti-infantry, players will have access to DU and Solid Tiran ammunition. This means that even against capital vessels extended fire will do some damage.
Or something like that, anyway. Depends if I find a modeller.