Is it even possible to make a capital ship in FS2 have point defense systems capable of defending the ship against warheads? Like an equivalent of the Point Defense Systems (PDS) Mod for Homeworld 2 (that game suffered from the same problem FS2 has: no way to defend a capship from bombs without a fighter)?
I'm always one to like realism mods

Who cares if it breaks mission balance? Rebalance the missions

I mean seriously, the sheer amount of missions with THIS is sickening:
Allied Command/Volition: WE GOT BOMBS! ALPHA 1 GO GET EM CUZ OUR DESTROYERS WERE DESIGNED TO BE COMPLETELY HELPLESS SO WE COULD ADD A GAMEPLAY ELEMENT OF CATCHING BOMBS TO THE GAME!
Boooooooorinnnnggggg.
It'd be fun to give capital ships "realistic capabilities" and then make missions where one is fully capable of just sitting back and WATCHING the capital ships fight it out, and get a slightly different battle each and every time. Just set oneself cloaked or whatever, sit back, grab some popcorn and watch the GTVA and Shivans fight.
What I'm getting at is that the reason Destroyers suck right now is because FreeSpace 2 was deliberately designed so that Alpha 1 was the savior of the universe in all situations. If some of us don't like that then I think it's time we armed our destroyers realistically, so that Alpha One becomes more of a spectator in the crossfire rather than God Almighty.
Many a time I wanted to scream at the Aquitaine: IS IT NOT TOO HARD TO SET YOUR DAMN CANNONS TO ANGLE AT THE TRAJECTORIES OF INCOMING BOMBS AND BLOW THEM UP YOURSELF? GO DIE! IM NOT FLYING AROUND YOU CATCHING UR STUPID BOMBS! *lets the Aquitaine die* SCREW YOU COMMAND!
"I can live with being a pawn if the game makes sense" --- sounds a lot funnier when read in the context of bomb-catching for capships, eh?