!!!Out of date!!!
The newly released 3.6.10 can be found here!
Requires a recent build of FS2_OpenAdditionally, 3.6.9 release candidates and 3.6.9 final requires additional files, for the appropriate mediaVPs:http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rarhttp://fs2source.warpcore.org/mediavp/mp-710_effects.rarhttp://fs2source.warpcore.org/mediavp/mp-710_models.rar(mv_zpack)- mv_core
- mv_music
- mv_textures
- mv_models
- mv_effects
(mv_core)- 3D Warp model {Bobboau}
- Ballistic-primary HUD {Goober5000}
- Command briefing scrollbars {Goober5000}
- FS2NetD (Multiplayer) Config file {MatthewPapa}
- Four-player version of the main campaign {AceRimmer}
- 'Apply Loadout to Wing' Weapon Select screen art. {Galemp,Goober5000}
- Detailed loadout stats {Pnakotus}
- Turret alignment fix {Admiral Nelson}
- Additional escort list entry {WMCoolmon}
- Shield icon {CP5670}
- Dragon target LOD fix {Taylor}
- Environment mapping default cubemap {Taylor}
- Splash screen image
(mv_music)- High-Fi Battle music for 'Genesis' {Daniel Wentz}
- High-Fi Battle music for 'Numbers' {Daniel Wentz}
- High-Fi Battle music for 'Joshua' {Daniel Wentz}
- High-Fi Ambience, Battle, and Arrival music for 'Revelation' {Daniel Wentz}
- High-Fi Music for 'Brief6' {Daniel Wentz}
- High-Fi Failure music {Daniel Wentz}
----------
(mv_textures)- Shine maps for all vessels {Galemp/Lightspeed}
- Glow maps for all vessels {Galemp/Lightspeed}
- Additional quality textures for many vessels {LightSpeed/DaBrain}
- Hi-res Cairo textures {Galemp}
- Touched-up Medusa maps {Turambar}
(mv_models)- High-poly subspace models {Raa Tor'h}
- High-poly Asteroids {Sandwich/StratComm}
- High-poly Hercules model {Bobboau}
- High-poly Hercules II {Devils_hitman/StratComm}
- High-poly Medusa {StratComm}
- High-poly Ursa {Firecrack}
- High-poly Ares {Raa/StratComm}
- High-poly Erinyes {FireCrack}
- High-poly Perseus with functioning cockpit {Nico}
- High-poly Pegasus {StratComm}
- High-poly Myrmidon model {F1gm3nt/JarC/Raa}
- High-poly Faustus {Galemp}
- High-poly Triton {Vasudan Admiral/Raptor}
- High-poly TC-Tri {Black Wolf/Vasudan Admiral}
- High-poly Fenris/Leviathon model {Vasudan Admiral/Karma/Raptor}
- High-poly Aeolus {Vasudan Admiral/Raptor}
- High-poly Deimos {Bobboau/Stratcomm}
- High-poly Orion {Bobb/Galemp/StratComm}
- High-poly Hecate {Raven2001/Galemp}
- High-poly Mjolnir {StratComm/Mikhael}
- High-poly Serapis {Raa Tor'h}
- High-poly Anuket model {Raa Tor'h}
- High-poly Satis {Raa Tor'h/StratComm}
- High-poly Aten {Galemp/StratComm}
- High-poly Sobek {Raa/StratComm}
- High-poly Mara {Nico}
- High-poly Dis {GalEmp}
- High-poly SAC 3 {GalEmp}
- High-poly Moloch {WeatherOp}
- High-poly Lucifer {Vasudan Admiral/DaBrain}
- High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
- High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
- Glowpointed Arcadia {StratComm}
- Glowpointed Ulysses {wojta}
- Glowpoints for Terran hi-poly ships {Stratcomm}
- Texture fixes {StratComm}
- Major Orion UVWrapping enhancements{Galemp}
- High-res starfield skybox {Lt.Cannonfodder}
- Nameplates for most Terran capital ships in main campaign {Admiral Nelson}
(mv_effects)- High-res planet images {Lightspeed}
- High-res weapon effects {Lightspeed}
- High-res beam effects {DaBrain/Firecrack}
- High-res impact effects {Lightspeed}
- Impact decals {Lightspeed/Bobboau}
- High-res engine glows and flares {Lightspeed/Bobboau}
- High-res suns {Lightspeed}
- High-res shield hit {DaBrain}
- High-res motion debris {Sandwich}
- Afterburner Trails {Turambar}
- High-res subspace effects {Lightspeed}
- High-res explosion effects {Lightspeed}
- New warpout effect {J.P.}
- Glowpoints for Terran ships {Stratcomm}
- High-res nebula textures {DaBrain}
- Low-end 3D Shockwave {DaBrain}
- Fixed sun images {CP5670}
- New flak projectile effect {Wanderer}
(mv_adveffects)- Extremely detailed Planet immages {Lightspeed}
- Animated glowmaps (GlowLTL-12.0) {Lightspeed}
- High-quality explosion textures {Lightspeed}
- High-res nebulae {Lightspeed}
- Super high-quality 3D Shockwave {DaBrain}
----------
(mv_cell)- Sobek, Ulysses, Hecate textures {Bobboau}
- Myrmidon, Deimos, Serapis, Horus, Satis, TTC 1, Ares, Ma'at textures {DaBrain}
- Thoth, Hercules, Iceni, Seth, Loki {Raa Tor'h}
- Nebula backgrounds, Planet F, thruster effects {DaBrain}
Note that this release isn't complete - it's mostly a compilation of the fixes and new models since the last version, but the major texture rework that was suggested was not completed. I did want this version to be fairly stable - I went through every single ship with the lab, in a debug build, so hopefully I got all those annoying debug build errors. While doing that, I noticed some envmap alpha problems on the Medusa, Triton, TC-Tri, Pegasus, Aeolus, and Lucifer. Nothing too major, though - it just looks like some weird kind of nebular shielding. ;) The animated beamglows are still all ANIs, even though they could probably do to be the DDS version. (I could not find them in the update thread) They are, of course, in mv_adveffects this time. (I hope :nervous:)
There are also a couple minor touches that've been long requested, as well - the IBX files for all models are included in mv_models, and (as you've probably noticed) I've put together an mv_zpack for this sub-version.
This is also the last, official, release that I plan on doing for awhile. However, I've talked to DaBrain, and he's agreed to coordinate the next official release. So...hats off to him, and everyone who's contributed to the MediaVPs so far. :nod: It's been a trip.