Well, when I play FS2 and I am in heavy fight (mainly dogfighting), I am continously pressing
Equalize Shield to repair the damaged cuadrants of it. And of course if it is really weak I transfer enery from lasers.
But the equalizing action is just an automatic one without thinking or watching if it is really needed. If I'm in heavy combat I equalize all the time. So, at least for me, this action is just a waste of one joystick button.
So it would be nice to have an Auto-Equalize Shield function so I could free this joystick binding. From just a player point of view, (not a coder one), I can see three ways of adding this function:
1. (The worst one). Coding a launcher flag so if you want auto-equalize function it would be
always enabled. Logically, this one would interfere with desired asymetric shield distributions, (set through cursor keys), because this new function will erase these distributions. (But, guy, it is up to you using it or not).
2. (I think the good one). Coding a new action
Toggle Auto-Equalize Shield on/off. In this way you could switch on/off this feature within play. So if you want to set a special shield configuration, just toggle it off.
3. (The perfect one). Coding
2 and displaying it in HUD in the same way auto-targeting or auto-speed matching do now.
The way this function should work would be: Just after every enemy hit, equalize shields. In this way it won't change the amount of damage each hit does to yourself (or if it damages your hull or not).
I think this feature should be quite easy to code and it could be pretty useful. (Now I only need a bored coder with free time, without friends, girl/boyfriend, husband/wife, sons/daughters, no books to read and no movies to watch

).