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Originally posted by Starwing:MVE = Interplay propertyMVE editing = not liked by Interplay
Originally posted by sandwich: Y'know what the stupid thing is? The MVE format sucks. It compresses like a hunk of neutronium on the bottom of a swimming pool, especially when compared to DivX.If future games all supported DivX for movies and MP3/OGG for sound, you wouldn't see a game on more than 2 CD's for years to come. :-/
Originally posted by mikhael: The problem is that both DivX ad MP3 are processor intensive. They get you a nice tight compression, but you need the raw horsepower to support that. MP3 is easing as some cards have dedicated MP3 decoders (not many tho) and most gamers have enough clocks to decode 96kbps MP3s on the fly without hurting the game. DivX can hurt a 1gHz Tbird though, by itself. Its going to be a little while before we get those into a game.
Originally posted by venom2506: I know Iwar2 uses MP3, but what's the format of the movies?
Originally posted by sandwich: Everything you said is true, but you're forgetting one thing: only the MP3's would truly be used in-game. DivX's would be used for cutscenes, when the computer doesn't have anything else to do anyway.
Originally posted by Zeronet: Yes you would. Movies arent the only reason games are big. Baulders Gate was 5 disc's. But anyhow most games are switching to DVD, FS2 was the first DVD game i got
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