Well they got my full support...
I'm just wondering how turret targetting is currently done. I haven't seen the C code, but I'm sure you guys understand it better than I would. What happens if you put a cap ship, with turrets on the top, on it's side in a mission and place an enemy next to the ship (so that the enemy is "on top" of the cap, relative to the cap). Do the turrets fire correctly, I would assume so. Could this indicate that the whole universe is rotated so that the cap ship is facing up, then the target solution gets created and adjusting occurs? If so, then could it be done so that for each turret, the entire universe gets rotated so that it's facing up? I'd do the formulas but my trig & matrix math is quite rusty.