Author Topic: OpenGL or Direct3d??  (Read 3761 times)

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Offline starbug

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OpenGL or Direct3d??
i have been playing TBP in OpenGL to get use of the shinemaps and i have noticed that the ship maps don't seem as crisp or as detailed as when as you play it in direct3d is it just me or is there a difference between the 2 because in Fs2 SCP the opengl is better than the direct 3d.

Also has the pulse turret (ie omegas forward cannons just shooting in a straight line.) problem be resolved yet please don't flame me for asking that?
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Offline Trivial Psychic

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Re: OpenGL or Direct3d??
i have been playing TBP in OpenGL to get use of the shinemaps and i have noticed that the ship maps don't seem as crisp or as detailed as when as you play it in direct3d is it just me or is there a difference between the 2 because in Fs2 SCP the opengl is better than the direct 3d.

Also has the pulse turret (ie omegas forward cannons just shooting in a straight line.) problem be resolved yet please don't flame me for asking that?

It's been a while since I played under D3D, so I can't vouch for any differences.  This kind of question is better suited to the SCP team.  As for the turret problem, the Omega is far from the only ship affected by this.  Unfortunately, since it is partially a behaviour from Retail, it will take a feature implimentation for us to compensate for this.  This has been pointed out to the SCP team as a major concern to the  TBP team.
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Offline karajorma

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Re: OpenGL or Direct3d??
There is a difference between the shinemaps in each mode. Seeing as D3D is well on it's way out not many people care though :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline starfox

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Re: OpenGL or Direct3d??
Definitely OpenGL for me...... :yes:
If I remember correctly, the SCP crew is going to eventually drop the support for the D3D ?
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Offline Col. Fishguts

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Re: OpenGL or Direct3d??
Dynamic lighting (from explosions and weapons) in D3D is almost non-existant, so go with OpenGL for a spectacular light show.
Shinemaps looks slightly different in OGL and D3D, but it's more a matter of taste.
If you encounter blurry textures on polygons viewed at a sharp angle, that's caused by mipmapping in OGL. To get rid of it, set your texture filtering to trilinear. Newer builds do this by default, IIRC.
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Offline Mars

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Re: OpenGL or Direct3d??
Or you can get the newest build (RC:2 last I checked) and launcher, and you can set your texture filter from the video tab.

 

Offline Colonol Dekker

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Re: OpenGL or Direct3d??
I prefer Open 3d and Direct GL myself  :o
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline starbug

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Re: OpenGL or Direct3d??
Didnt the swarm and swarm wait tags used to work when 3.0 was released though?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
Re: OpenGL or Direct3d??
I've noticed that OpenGL leaves a black block around individual particles like when a ship is damaged and leaving a fire trail for instance.  Unless I've enabled something I'm not supposed to?

 

Offline Colonol Dekker

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Re: OpenGL or Direct3d??
That might be something that needs to be turned off, unless other people get the same prob, I dont personally.

Try disabling all features and enabling one at a time to see what causes it...
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: OpenGL or Direct3d??
I suspect it may have somethign to do with my not installing the alpha patches for media vps.   :rolleyes:  I'll see if that does the trick.

 

Offline Shade

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Re: OpenGL or Direct3d??
Mine's different to that shown in the screenshot.  I'll see if I can post one of my own up later if I haven't sorted it out by then.

 
Re: OpenGL or Direct3d??
Screenshots come out all messed up and scratchy for some reason.  Problem persists with all features disabled, so I'm thinking it's the same problem being discussed in the RC3 thread.

 

Offline taylor

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Re: OpenGL or Direct3d??
Screenshots come out all messed up and scratchy for some reason.  Problem persists with all features disabled, so I'm thinking it's the same problem being discussed in the RC3 thread.
Can you post a sample image please?  And what video card/drivers do you have?  The broken screenshots problems should have been fixed in RC3, but that was mostly an issue for OS X.

 
Re: OpenGL or Direct3d??
http://img149.imageshack.us/my.php?image=screen00005tv.jpg = link to image

Screenshot taken in-flight. 

I get the same effect on menu backgrounds when I select certain options, too. 

I'm using the latest Nvidia Forceware drivers (afaik) 84.21.