well you just need to bind the lateral thruster controls. they should be defaulted to 1,3,-,+ on the keypad (i think).
Close. Shift+ those. though depends on how new your pilot is. Anyway, look in Options, Control Config, in Ship; should be called "Right Thrust" "Up Thrust" etc. Once the new pilot code is in place, I can add bindable slide axes and a 'slide when pressed' button, too.

Oh, I can see this feature having some use with BSG and TBP people... 
Now we have to make every AI ship to glide as well, when the player changes the mode. Is that possible?
Glad to hear it.

Yeah I might be able to make an option so the AI uses it. As for using it WELL though, hmmm... I dunno how to do that. Sid is probably right. As far as I understand, could be either reasonably easy to implement, or just about impossible. I mean, the AI does know about sliding, and I think it can compensate for high damp factors, so there might be some hope... but even if so I suspect it will be tricky. plus the AI code scares people already

Heh, you think collisions are bad
now?

Nice that we have an 'excuse' for Minbari, Vorlon, etc ships to stay the same...

I gotta play with Damp, Forward accel / decel and Slide accel / decel some... make it so differences have better 'feel'.
There's so much I'd like to do with this but don't know if I have the coding ability (yet). Frontier mod... heh, you guys are funny. Great concept, actually, but ouch -- you'd have to recruit some ridiculously creative SEXPers to start anything even close. Not it! ...A couple of my simpler ideas I'm working on: Some sort of HUD indicator for current flight direction would be awesome, and perhaps a better handling of showing the current speed... gotta think about how best to do that.