Bobboau has posted a preview build of this material system a while ago. With detail texture support!
The ground missions in SoL would gain a LOT by using detail textures. Getting shader support is great. I'm willing to learn how to write them.
BTW I just came up with an idea how to create normal maps for FS2 fighters rather fast. Not the perfect way, but at least I could work out normal maps for all textures in a few months.
I already got a normal map for the Perseus.

Shaders will allow a few things, that are not even possible now. A simple screen filter effect could change the look of FS2_open a lot already. Shader effects can do animated stuff way more efficent. Procedural maps... maybe even controlable by scripting... What kind of complex events could be possible with this?
I see a great future for FS2.
