Author Topic: a slightly more offitial nukemod release  (Read 7025 times)

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Offline Nuke

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a slightly more offitial nukemod release
www.game-warden.com/nukemod-cos/Nukemod/nukemod062006.zip

should be up now. this is really just a bugfix from my unoffitial version with a small bit of new content and many bugs rendered dead. enjoy!
and cookies for those who post screenshots, need a good one for the news/highlight.
« Last Edit: June 21, 2006, 03:44:10 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nuke

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Re: a slightly more offitial nukemod release
*bumb*

wheres the jumping for joy, do my mods suck that much?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Colonol Dekker

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Re: a slightly more offitial nukemod release
 :D yay..........reminded !

I stuck it on my work laptop yesterday but had wife/sex to deal with so i forgot about it.
Sorry Nuke lol
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline NGTM-1R

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Re: a slightly more offitial nukemod release
I'm still trying to figure what, if anything, would be of use to me...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Nuke

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Re: a slightly more offitial nukemod release
bump

from the creator of hudpong, nukemod!
« Last Edit: July 12, 2006, 09:40:07 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Sarafan

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Re: a slightly more offitial nukemod release
What exactly is this mod? Asking before even trying, but like I always say: better safe than sorry. :P

 

Offline Nuke

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Re: a slightly more offitial nukemod release
ships, weapons, and a mission titled scannin crates :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Sarafan

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Re: a slightly more offitial nukemod release
42mb? That's got to be the longest scannin crate I've ever seen, what the heck is in it? :lol:

 
Re: a slightly more offitial nukemod release
Scan 345621 crates?  ;7
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Solatar

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Re: a slightly more offitial nukemod release
I've been messing around with it a bit, but I never really commented on it.

Good stuff though Nuke, good stuff.

 

Offline Nuke

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Re: a slightly more offitial nukemod release
scannin crates is really just a test mission. allows you to fight any ship vs any ship, good for balence testing.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

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Re: a slightly more offitial nukemod release
you should post screen shots, even the simplest always seems to bring the people out.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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Offline Nuke

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Re: a slightly more offitial nukemod release
yea but im lazy, busy, or in a psyco mood atm. maybe some people can take some screenies for me :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline neoterran

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Re: a slightly more offitial nukemod release
Man, what is this.. you have some awesome awesome looking new models, great ideas, i like how you expanded up on the original Freespace2 forms. They're truly some of the nicest looking ships in the game. The pirate ships looks so awesome... The Dante ? Holy crap that's awesome ship. Please please please... tell me you're going to actually release a campaign with these ships in ?

Some of the weapons are cool as hell... but some are extremely stupid and I don't like them. But good job for making stuff like the meson torpedo and at least experimenting. I especially like : the red laser gun thing one, the shark missile... and the twin missile that you can detonate when you want... really cool. personally i don't like some of the stuff where you go a bit too far modding the engine and the effects don't look that great, but definately hope some of these weapons and ALL of the ships make it into a campaign.. it would really be great.



« Last Edit: July 13, 2006, 11:48:44 pm by neoterran »
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
Re: a slightly more offitial nukemod release
You've sparked my interest. *starts downloading*





 :eek: :yes:

Some of those ships I recognize from Inferno. And LOL was that a mercury missile from Descent 2?  :lol:
But grrr.... MDLView is being mean to me, saying some of the models have "too many boxes" or something like that.

Dark Hunter hearby requests permission to use some of these in a future campaign.  8)
« Last Edit: July 13, 2006, 11:58:44 pm by Dark Hunter »
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline neoterran

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Re: a slightly more offitial nukemod release
No i request permission for a future campaign... FIRST  :o
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
Re: a slightly more offitial nukemod release
when I say "Future" I mean, like probably a year from now. You'd get to use them first my friend.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Nuke

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Re: a slightly more offitial nukemod release
well axem was working on an offitial campaign (children of shiva) but i think hes doing other things atm, but ive always had an open mod policy, if you see something you like, go ahead and use it (i didnt know inferno was using my stuff, maybe i should play it :D). just remember to give me credit. keep in mind i tend to upgrade stuff and add features, make hi-poly versions of my old ships ect. so if youve used my stuff you might want to update from the new version. my forum is over on gw (link in sig, somewhere).

anyway the engine glows need work, seems every time i get it right the scp changes the graphics and it doesnt work anymore. its hard to get proper looking engines with the recessed ports i use. other room for improvement would probibly be lods for my models. the gross lack of support for machines slower than mine is enough to make taylor have a heart attack. at least ive been using textures effietiently (though theres still room for improvement). some of my weapon effects suck donkey balls. i do wish i had the time to polish everything better but i gotta work for a living too. the merc missile i made awhile back, probibly for a descent mod, but that never happened, and its a kick ass missile so i made a freespace varient of it.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Axem

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Re: a slightly more offitial nukemod release
Yeah, I've kinda put Children of Shiva on hold. I've taken a liking to doing smaller campaigns, and I've also gotten involved with other projects as well. I don't know when I'll start it up again, but I do really want to finish it. :)

 

Offline Colonol Dekker

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  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: a slightly more offitial nukemod release
YAY, CD cant wait for Barneh.........
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png