What I meant was that LieutenantGeneralMobius could base his mod on the SCPified version of R1 done by Shadow0000.
Yeah but some campaigns are using R1 for now thinking they can easily port it to the next release. Which of course isn't true.
Sorry but I won't be able to connect for a months,starting from tomorrow.
The Steadfast mission I maked(13)don't use mods of course except Inferno.
When I joined the team,Darth Dysko(now on vacation)told me he has modified many table entries and added ships from FS2.
What I remember was a modified Triton and the Hecate.
A modified Apothess beam for a special mission(increasing range and lifetime)is another significant change(Admiral Edivad told me to do this because he is a noob in table editing).
Now you are telling me that's impossible.Why?
Goob:I believed the R3 was coming in a few in order to update Steadfast instead of re-do everything. Now I know R3 is going to be released the next year.
The first chapter will be released before this december I think.There are 15 of 19 missions maked(finished or to fix).I was so fast,in fact I made even the first mission of the second chapter. Only Blaise Russel could do this...until now.
INF SCP however didn't make graphics so upgraded,they still look old compared to the SCP ones.
I believed this could be a severe bad thing for Steadfast(a player with the head full of SCP stuff returns back to the past).The story is interesting and many things are new for an Inferno campaign,but graphics are what a gamer sees first.