Author Topic: Action SEXPs?Where?  (Read 12031 times)

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Offline Mobius

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So there's someone else?
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Offline karajorma

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Check the guide on how to install mods in my FAQ. It's just as applicable when you are the modder as when you're just a player.

The question of how to get FRED to access the mod isn't that hard either. Make a shortcut to FRED. Rightmouse click on it and choose properties. In the target box add -fredhtl -mod NAMEOFYOURMODFOLDER after the path to the FRED exe.

Run FRED via the shortcut from now on.
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Offline Mobius

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The question of how to get FRED to access the mod isn't that hard either. Make a shortcut to FRED. Rightmouse click on it and choose properties. In the target box add -fredhtl -mod NAMEOFYOURMODFOLDER after the path to the FRED exe.

Run FRED via the shortcut from now on.

Nobody asked it...What is this for?
I just asked this:how to make mods compatible with SCP.With FRED are always compatible!
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Offline karajorma

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That's how you install a mod to make it compatible.
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Offline WMCoolmon

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What exactly is the problem with using your campaign with SCP? What error message does it show?
-C

 

Offline Mobius

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NAMEOFYOURMODFOLDER can be the mediavps folder? I tried it and seems to work,only with the Scorpion and the Shaitan took from Inferno, a mission crashes when the GVDr Scarab come,but maybe it's just a problem of the Typhon docking bay.
Let me explain,if I can solve a problem here why not two?
In this mission you escort a Vasudan convoy(2 Bes,1 Anuket,1 Ma'at,1 Satis,docked with cargo) to the GVD Inarus(Typhon class).The Inarus arrives when the convoy has done its waypoints.Wings of Astaroth,Shaitan and Scorpions attack the convoy but all proceed as planned,nothing bad with SCP.When the Inarus arrives,more Shivan bombers jump in. The freighters enters its docking bay,the Anuket simply docks with it. The Inarus then launches the GVDr Scarab drones,and then the game crashes.Before playing the mission there aren't messages like(I can't find <nameofthemap>).I think that maybe the cargo units remain inside the docking bay but don't vanish as their freighters.So, when the Scarab are launched,they find this obstacle.In fact,I see just two drones coming out from the fighterbay,instead of 4,just a bit before the game crashes.
What should I do?Set a departure cue for the cargo units,with the Typhon as target?
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Offline karajorma

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The easiest way to check what is causing the problem is to make a dummy mission which just has a GVDr Scarab in it and see if that crashes. Then make it appear from a Typhon and check again. Then make it a whole wing and try again.

The problem is that you keep describing your problem with the mission in detail but you never explain how you've got your folders set up. All I know is that you're using mods and that one of them is causing problems. But without an idea how you've set things up I can't tell if you've done it correctly. I need to know what files you've added to a basic FS2_Open install and where you've put them.

The only thing I can gather from what you're telling me that you've installed your mod in the media VPs folder (which is ABSOLUTELY the wrong thing to do if your campaign uses mods).
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Offline Mobius

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I put all tbl files in the mediavps folder...
At the moment,only the Scarab gives problems,only in this mission at the moment.
I asked for another thing too:a freighter docked with a cargo can depart inside a docking bay?
The freighter vanishes while the cargo remains there.It isn't realistic.

i checked and that's what I put inside:
I added:the Scorpion and the Shaitan from Inferno,a reskinned Iceni(looks Shivan),an Iceni without reskin.I modified the GTD Hades parameters and weapons,I added the scorpionII from a mod changing its name....
The message tbl is almost the same,i just changed the head ani of command(to CM1)
The Species tbl has another text.
THe icon tbl,with the Iceni icon added.
The hud tbl from the ScorpionII mod.

Why not putting mods in the mediavp?Except the Scarab all seems to work well.

What exactly is the problem with using your campaign with SCP? What error message does it show?

Nothing,nothing before the mission and nothing when it crashes.For this reason I thinks its a docking bay problem...

One more thing:I'm using FS2 SCP,but FRED is still not updated.
(In fact many missions I receive don't work)
May it be the problem?
« Last Edit: July 02, 2006, 04:01:38 pm by karajorma »
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Offline Goober5000

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I asked for another thing too:a freighter docked with a cargo can depart inside a docking bay?
The freighter vanishes while the cargo remains there.It isn't realistic.

Mantis.

 

Offline karajorma

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I put all tbl files in the mediavps folder...


Monumentally bad idea. By doing this you've basically prevented yourself from being able to play standard FS2 missions without them using your tables and you've also hugely increased the chance of breaking any other campaign you install.

What you should have done (as I stated earlier) was to put your mod in it's own folder and then used a mod.ini to point at the mediavps folder. Combine that with a shortcut to FRED and you'd notice no actual difference in the way FS2_Open worked with your campaign will not hideously crippling your own install.
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Offline Mobius

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I played a mission with the Scarab,arriving from subspace.No crashes.So the problem were the freighters' cargo units...
Mod.ini?I have a mod.ini but it's RAR and I'm not able to open it at the moment(I tried to install WinRAR from a CD but no sign of the program,maybe the cd was damaged...)
Another problem emerged yesterday:after downloading the new vps(v.3.6.8,I used the 3.6.7).I placed them into the mediavp folder...
Result:I can't play FS Open!
The tipical messages and the game doesn't work.I read somewhere that replacing new vps requires also a setting change in the launcher.
I checked the FS Open readme,but I didn't found clare references.So,Karajorma,help me another time!
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Offline karajorma

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The problem is I can't help you much because I don't understand where you've put all your files. All I know is that you're doing everything wrong :p

Read my guide on how to install FS2 and FS2_Open. Rename your main Freespace 2 folder and then copy the files back over obeying the rules in that guide. Then upgrade to 3.6.9 RC 4. Once you've done that I can help you with problems but while you're installing files in the mediavps folder which have no business being there I can't track down what is the cause of your problem.
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Offline Mobius

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li??
The readme said simply "put these new vps into your mod folder,replacing the old ones".I read also that some settings are needed to be changed,more informations were presenton the main FS Open readme but I found nothing.

"Note that some features may require special commands to be activated; see fs2_open documentation for details."

The folder is the mediavps folder.I followed everything to the letter!The games crashes even if I don't put mods in the mediavps folder!
I taled about it with other two italian members-we have the same problem-but at the moment only I tried to solve it.
Ca you give me the exact link to dowload the 3.6.9?Why I cannot resolve the problem with the 3.6.8?
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Offline karajorma

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http://www.hard-light.net/forums/index.php/topic,40808.0.html

It's not the media VPs that are in the wrong place. From what I understand you've gone and installed your own mod in the same folder. There's absolutely no way I can troubleshoot that kind of set up.
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Offline Mobius

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Yest but,at the moment no mods are present in the mediavps folder!
I'm sure the problem is solvable!
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Offline Goober5000

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It's definitely solvable, but without access to your computer all we can give you are tips, not step-by-step instructions.

I posted this in the Release Candidate 4 thread, but I'll post it here too:

Quote
It sounds like you're flailing around, demanding help but not willing to put in the time required to actually figure out what the problem is.

Stop flailing, stop ending every other sentence with an exclamation point, calm down, and think.  Don't post anything for a couple of days.  Read and study karajorma's FAQ; read and study the Wiki.  Use Google, and use the forum search.  Try to work through the problem step by step, calmly and patiently.

If you study your mod setup carefully, keeping in mind everything you know about installing FS mods, you'll have no trouble figuring out the problem.  This isn't rocket science; all it requires is a little thought.

That's how we all became experts on Freespace: we taught ourselves.  If you don't do your own research, you'll never learn anything; and you'll be flailing around all over again the next time you need help. :)

 

Offline karajorma

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Yest but,at the moment no mods are present in the mediavps folder!
I'm sure the problem is solvable!

So basically we're trying to solve a problem with the FS2_Open 3.6.9 RC 4 + Zeta Media VPs right?

Cause so far you keep mentioning problems with the scarab and inferno ships and completely confusing me. I presume those have now been purged and we are only dealing with SCP released material.

In that case state your problem again as clearly as you can and I'll give it a go.
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Offline Mobius

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Sorry for this.

However,the problem remains,but it isn't a priority at the moment(I found the 3.6.7 mediavps in a remote folder and now I'm using them).

Ok,I have downloaded the 3.6.8 mediavps.I have the 5.3 launcher.Give for sure that I'm not using mods.I put them into my MOD folder(INFR1 or mediavps)but the game crashes when the Freespace 2 SCP view appears.The most common problems regard music soundtracks,textures and advtextures.what I need to do?The 3.6.9 has the same problems?Can I update my 3.6.7 to 3.6.9 directly?
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Offline karajorma

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To be honest by this stage I'm completely lost as to what you're doing.

You're going to have to post screenshots of your Freespace2, Freespace2\Mediavps and any mod folders you're using for me to have any clue what to reccomend.
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Offline Mobius

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Until I post the screenshot,please may you respond to my question?
I was saying,problems(or bugs?)like this are common or not?
Other two Italian members had the same problem,I can't believe it's a language setting.
Just tell me,without post a thing,what kind of obstacle we could have.
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