Author Topic: Action SEXPs?Where?  (Read 12028 times)

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Offline Mobius

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Action SEXPs?Where?
They are the most important things in a campaign,but i still don't know how to use them,and expecially where they are!
I'm not interested in granting medals,which may be impossile to use except in the main FS2 campaign,but SEXPs like tech-add & Co. are a must!
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Shade

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Re: Action SEXPs?Where?
Change->Mission & Campaign. For a full reference, run FS2 with the -output_sexps commands line, which will create an HTML file in the FS2 directory listing all existing sexps for that build in their appropriate categories.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
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Offline karajorma

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Re: Action SEXPs?Where?
If you haven't already I suggest you should read the walkthrough that is available from the FRED help menu.

Either way I suggest you take a look at my FAQ. The FRED sections covers stuff like medals and adding ships and lots of other tricks and tips you'll find useful sooner or later :)
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Offline Mobius

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Re: Action SEXPs?Where?
Change->Mission & Campaign. For a full reference, run FS2 with the -output_sexps commands line, which will create an HTML file in the FS2 directory listing all existing sexps for that build in their appropriate categories.

Is this refered only to FS2 SCP or it will work anyway?
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline karajorma

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Re: Action SEXPs?Where?
That's an SCP only option AFAIK.
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Offline Mobius

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Re: Action SEXPs?Where?
Considering that my MOD doens't work with SCP...How can I do?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Shade

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Re: Action SEXPs?Where?
FRED section of the wiki has a list of all retail SEXPs, also arranged into categories. They don't all yet include the description that -output_sexps would give you, but some do, and it will at least show you where to find them.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Mobius

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Re: Action SEXPs?Where?
You don't know what is my problem exactly....
There don't have action SEXPs when i open FRED 2!
For example,in the conditionals section I have only when,not when-argument etc.
I don't have SEXPs like force-jump,which are very important!
Neither actions SEXps,like tech-add.
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Shade

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Re: Action SEXPs?Where?
Ah. I see the problem. I think you may have simply misunderstood the structure of an event.

It is as follows:

* Event Name
     -op <conditional SEXP>
          -op <logical or status SEXP>
          -op <action SEXP, several of these can be added to one event>

What you're trying to do is add action SEXPs where you're supposed to add conditional, logical or status SEXPs. You simply have to add the action SEXPs in the right place and it will work.
« Last Edit: June 25, 2006, 09:37:59 am by Shade »
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline karajorma

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Re: Action SEXPs?Where?
I don't have SEXPs like force-jump,which are very important!
Neither actions SEXps,like tech-add.

Force-Jump is an SCP SEXP. You're not going to see it in Retail. As for tech-add that's hidden in retail. Something I covered in my FAQ.
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Offline Mobius

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Ah. I see the problem. I think you may have simply misunderstood the structure of an event.

It isn't possible because I have already created 50 missions and they work properly.
Now I have created a modified ships table file for my campaign...Action SEXPs are required...
I repeat:no sign of tech-add!
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline karajorma

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What am I, ****ing invisible or something?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Shade

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So it would seem. I forgot the fact that he's using retail again (nobody ever uses retail though, so I think I'm kinda excused) so it's good that someone didn't... too bad it had to be the invisible bloke though :p
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline karajorma

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I wouldn't mind but I did answer the question several times in the thread.

Anyway maybe I should be more explicit. The answer is here
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Offline Mobius

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I checked your FAQ.
You say that I have to insert these SEXPs manually(with edit data,I think)but it isn't possible.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Shade

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It is for SEXPs that exist in retail, such as grant-medal. You can't do it with SEXPs that are SCP specific such as force-jump, as they simply do not exist in retail FS2 - Even if you went and added them in using notepad, the game would not know what to do with them.

If you wnat SCP specific SEXPs, the SCP is your only option.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Mobius

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At the moment force-jump isn't a priority,what I need is tech-add-ships!
I checked Karajorma's FAQ for this,he says that I have just to rename the do-nothing.
But I can't rename SEXPs!I remember I could do this one or two months ago but now I can't!
Maybe it depends from something...
Uhm...I don't use always the SCP,only when I play the main campaign and other no-mod-present campaigns...
But I leave the mediavps folder,the dataold folder with freddocs etc..I simply start FS2 with the normal launcher instead of the SCP launcher.Is this the problem?I should move out all SCP files?
What can I do to make my modified ships.tbl usable with the SCP?(It requires created models too,it's not a simple parameter changing)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Shade

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To rename a sexp, first select it with one click, wait a few seconds, then click it again and you should be able to edit it.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Mobius

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Thanks a lot.
And how about the second question?I'm still using the old retail because mods don't work with the SCP...I checked for a SCP compatible version of Inferno and I found it,which means that converting mods is possible.What I wish to do instead?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Shade

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I'm not much of a modder myself so I'm really not qualified to answer that. Hence I didn't. So I'm afraid I'll have to leave it to someone better informed.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.