Well, if
D = horizontal diameter of your screen
s = distance from eyes to screen
alpha = actual angle of the screen
tan alpha =2 * D / ( 2 * s )
alpha = 2 * arctan ( D / [ 2 * s ] )
The actual -fov *.*** number is announced in radians, so if you count in degrees, you still have to convert it from degrees to radians. That's easy.
Pi =~ 3.1415926535...
360 deg = 2 * Pi radians
1 deg = Pi / 180 radians
X deg = X * Pi / 180 radians
Umm, anyway... if your calculator can be set to count in radians, you get the result directly by
2 * tan^-1 ( D / [ 2 * s ] ) If your calculator doesn't do trigonometric functions, use, say, google calculator. Type
2*atan([
insert display width] / [ 2 * {
insert your eyes' distance from screen} ]
in Google and let them do the calculations. Put the resulting number into the -fov flag.
