Are you saying detecting a ship "from within" subspace (whilst the detecting ship is in subpace i mean?) If so, this discussion is now hurting my numericaly geared brain, Numbers i can juggle but physics hypothesis.............
Either/or. It's unclear exactly how subspace tracking came into play; namely whether it allowed an entry 'vector' to put fighters (or, as intended, the Bastion) within the same non-relativistic position upon entry, or if it allowed ships to enter subspace and then
move to the location. (the former sounds more likely to me).
The thing about subspace is the n-dimensions, as pointed out. It's like....
imagine you plot a location in xy; that's 2D, but we'll pretend it's realspace for this analogy; so the 2D position is analogous to the realspace location of a ship between systems
..then you have an xyz location; 3D... that means, a ship can still be located in xy, but also along an infinite number of z's.
..and then we have 4D, where we not only have xyz, but also something akin to time; even if you find the xyz position, you have to match timing
..and that's not even close to n
-dimensions, which is so complicated the human mind can't really comprehend it*...essentially you're looking at a literal xyz co-ordinate in realspace terms, that can exist in any one of n*n 'slices' of subspace. It's mental
.*but still a concept used. Search engines, for example, map documents on an nth dimensional 'chart', where each word in the document collection has an axis (hence the nth dimensions), each document is mapped to the n co-ordinate position based on the term weightings for each axis, and the relative position on each of those term axes allows the similarity of documents mapped to be compared