Hey, first and foremost, let me say you all have been doing an absolutely crazy-fantastic job. Un-freakin-believable.
Now that i'm done sucking up
, I seem to be having some issues.
When I start up freespace 2, I get the intro cutscene, but there is no audio, only static. I copied some later cutscenes into different slots (eg, re-named colossus to mono1 or what not), and I'm getting the same thing - the video works, but there's just static for the audio.
What's interesting to me is that the static rises and falls with how loud the sound
should be.
Another issue is that, during actual gameplay, with builds I got on july 5th and july 10th, there is a problem with the damage effects. Shield glows show up as a black polygonal figure, and the little fires on big ships that happen when you shoot them are showing up as black blocks. I'm wondering if this is an issue with 3.6.9, as the build that works, a snapshot from May 2, is 3.6.8, I believe.
Also, I don't know how significant this is, but when I play with my mod set to the fs1 port (and mediavps), everything is fine. The cutscenes play beautifully, and there are no graphical glitches whatsoever.
for fs2, I put the following in a script:
cd /opt/fs2_open/
xinit ./fs2_open_r -3dwarp -spec -glow -mipmap -jpgtga -orbradar -mod mediavps
I did the same thing for fs1, only adding -mod Fs1_port_3 before mediavps
[EDIT] - on a hunch, I copied the fs2 intro into the fs1 folder, and I'm getting the same static stuff, so I'm wondering if it's the mve files that are corrupted. Would it be possible for anyone to point me to somewhere I could find a set of mve files that are known to work that I could test? I was having trouble with the second disc from freespacezone - IIRC, it didn't come with a cue file, and bin2iso didn't feel like making one that worked. I'll try again, though, and maybe have better luck.