Of COURSE I'm using OpenGL. I'd just like you to realise that in your own image, the firing cannons aren't casting any light on the front hull plate. The inbound beam is illuminating (which mine don't, grrr) but like I said, firing weapons don't cast light backwards. Also, my last post referred to blob turrets, none of which are in your picture.
So, frankly, stop assuming I'm a retard who uses DX even though it's been abandoned for months. Stop assuming I'm not using the latest vps and patch, or the latest build. When I say 'blob' and 'firing weapons', don't assume I mean 'beam' and 'incoming weapons'. It's quite frustrating to attempt to describe a lighting issue when everyone simply ignores it. This is even more ironic, since I'm using YOUR SETTINGS that you posted in another thread. I apologise for the lack of screencaps, but I'm not set up in my new house yet and this system can't run FS2.
However, your screencap illustrates my problem perfectly, in that the two firing beams don't illuminate jack **** on their way out - look at the lower blob points: they are illuminated on the bottom, from the incoming beam, and not on the top from the two firing beams. This is clearly broken.