Warning: if you haven't played Homesick, this may give hints as to its plot that may upset you in some way:
I just recently finished playing Homesick, and it was fun, but I dislike how the creator used the destruction of a jump node so freely, and also how all of the fighters had inter-system jump drives. Allow me to explain:
In FS1, they only discover how to track ships in subspace at the very end. They also only are able to mount a few ships with inter-system jump drives, and (in the Intel. description of subspace in FS2) they say that doing so is prohibitively expensive (or something like that). Yet in Homesick, all of the fighters in the player's group have these jump drives.
Also, in FS1, it takes the destruction of a Lucifer to destabilize a jump node. I admit, this may have been the first battle in subspace, explaining why no nodes had been destroyed like that before, but it took a Lucifer! Then, in FS2, it took an Orion class Destroyer loaded with Meson Bombs to do it. Yet in Homesick all it takes is a normal destroyer, and it is warned that a cruiser or corvette could have the same effect. What's with that?
Comments?
Does this belong in this board, or some other board?