Author Topic: New beam Textures  (Read 24230 times)

0 Members and 1 Guest are viewing this topic.

Offline Einstine909

  • 27
  • (-,-) -meh
i came up with this playing around with particle systems


i can do any beam colour with it
and they can be animated

any crits welcome ;)

 
Wow, I really like your textures. The original textures are looking unreal to me, but yours is a very nice texture :nod:

Greetings
Beli

Edit: Could you make a screenshot to see the new textures in action? ;)
« Last Edit: July 21, 2006, 04:10:27 pm by GTCv Belisarius »
I know that my English is very bad, so please no stupid comments about that. I hope you can understand me.

Galactic greetings

 

Offline Einstine909

  • 27
  • (-,-) -meh
thanks i havent got them in the game yet
how so do relpace the textures anyway?


 
Erm.... I don't know :nervous:

Please ask the modders here in the forum ;)

Greetings
Beli
I know that my English is very bad, so please no stupid comments about that. I hope you can understand me.

Galactic greetings

 

Offline Einstine909

  • 27
  • (-,-) -meh
ill just find the names of the beam textures in the vp's

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Are you going to make a bunch of diff ones and then release at same time?

BTW I need diff colors of firework animations, for... Official functions...

l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Einstine909

  • 27
  • (-,-) -meh
thats exacty what im going to do
 :P
and what colors do u want your "official" fireworks in ;7

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Oooo goody..

  Blue, red, yellow, white, and green should be sufficient?


Found a missile that did it once and from spawning subach lasers the doppler effect started red and ended up blue nice, too bad I never figured out how to do other colors easily...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Einstine909

  • 27
  • (-,-) -meh
ill get to the fireworks after the beams. don't wory that should be soon

more questions hehe :drevil:
where do i put the textures?
what do i call them,still and animated?
what size should they be?

oh and i need a vp compiler. i did searches on VPMage QuickVP but cant find the download
« Last Edit: July 22, 2006, 01:45:04 pm by Einstine909 »

 
VpMage links have been down for a while (I told the mods to fix it!). As of yet i have been unable to find new links. I'e heard, in the meantime, that VP Constructor Suite works fairly well.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Admins, mods.. feel free to remove the link if its 'illegal' but here goes

VPMage

And put the beam textures to data/effects and use still images. File name shouldnt be extremely long. Always make graphics files in 'powers of two'.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Einstine909

  • 27
  • (-,-) -meh
thanks
i ment preformance wise for the image(not too big for the renderer)

also can't the beams be an eff tex?  :confused:

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
A few people like me use PCX only for now... (I convert DDS to PCX, don't laugh. 3.6 was the only SCP build I ever got to work reliably with mods, so that's what I build with.)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Einstine909

  • 27
  • (-,-) -meh
ok i think i got it :blah:
i have to go into the weapons.tbl, delete the section of the beam until there is only one and replace its tex name with mine...hopfully...
now do i have to repack the vp or put the tbl in some folder... i remember doing somthing like that in the retail... but the folder isnt there :wtf:

 

Offline Einstine909

  • 27
  • (-,-) -meh
so i rebuilt the root_fs2 vp to use my textures but fs2 wont start up now. :wtf: and yes i did backup that file just in case so i will be able to play if this dosnt work
but i took out every single file and replaced the weapons.tbl with the one i made and rebuilt it using VPMage, the hierarcies are the same
why wont it work? :hopping:
all i did was take out the extra segments out of the ultra anti fighter beam untill one was left and replaced the tex name with mine!!!

so if any one can lend a hand on this one... the reward will be the screenshots...

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
I'd just plop a beamz-wep.tbm with the required texture-change in the data/tables folder and leave the weapons.tbl alone.
If you have FS2 SCP that is.....
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Yeah.. Tampering with retail vp files is not a good idea. And neither is adjusting the mediavp sets, or even mods. It is generally best to stick with creating new or edited content directly to the mod folder or creating totally new vp files.

That is you can create a new weapons.tbl file to the data/tables directory instead of rebuilding vp files
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Einstine909

  • 27
  • (-,-) -meh
so just put it into the data folder?
like this: C:\Games\FreeSpace2\data
and how do u make a .tbm file or is that on the wiki?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Put the new weapons.tbl (or beamz-wep.tbm) to C:\Games\FreeSpace2\data\tables (or infact more preferably to C:\Games\FreeSpace2\my_mod\data\tables). To create a -wep.tbm just create a new empty text file named <something>-wep.tbm. Then open it with for example notepad or other such editor (avoid MS word) and edit it like it was weapons.tbl but add only the parts you want to add or change.

http://www.hard-light.net/wiki/index.php/Modular_Tables

<something>-wep.tbm
Code: [Select]
#Primary Weapons

$Name: <insert weapon name here>
<add all the things you want to add or change>

$Name: <insert another weapon name here>
<add all the things you want to add or change>

#End

If you use the -wep.tbm with beams you have to be carefull. That is if you havent set +Index: of the beam section that you are modifying. That is if you wont define the index (in other words the number of the beamsection to be edited) the game assumes you just want to add a new section to the beam instead of editing already existing one.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
 :D *sniff* I'm so proud, bless the little guys,

<proud dad voice> They're modding, They're modding<proud dad voice>

Best noobs ever ! :pimp: :yes:

Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png