Author Topic: I need a few testers for the upcomming MediaVP  (Read 46538 times)

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Offline Axem

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Re: I need a few testers for the upcomming MediaVP
Any downside to using "INVISIBLE" though?
Shouldn't be, at least I can't think of any downside to it.  For a nameplate which is completely transparent without a name on it, it's probably even the better thing to do, using "invisible" as the default texture name.

What about ships that use Invisible as a "force field" against sneaky pilots going into hangar bays?

 

Offline Trivial Psychic

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Re: I need a few testers for the upcomming MediaVP
THIS could use to be fixed in the next release.
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Offline taylor

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Re: I need a few testers for the upcomming MediaVP
THIS could use to be fixed in the next release.
What does the SDL/Xinerama issue have to do with anything?  We can't fix it anyway, it's not our bug.

 

Offline Zacam

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Re: I need a few testers for the upcomming MediaVP
VA- Thank You! I love those updates, having just put them in.....very very nice. :-D
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Re: I need a few testers for the upcomming MediaVP
Have the Sobek and Dis model problems been fixed?  I'm not hugely sure what they are, but they're still listed as problems in the HTL thread.

 

Offline ARSPR

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Re: I need a few testers for the upcomming MediaVP
Another ship that has missed its glow points: Arcadia

I upload a fixed one.

When loading this glowpointed version, I get another missing texture: green_glow. You can find a tga version of it in the "useless" maps folder in Effects. This map should be moved to Assets.

(Always speaking about 2nd version + VA's fixed ships).

[attachment deleted by admin]
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
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Re: I need a few testers for the upcomming MediaVP
Many ships don't result in much debris, while others do: the Fenris breaks up into many large recognisable pieces that survive the explosion to float around, whereas most ships spawn debris during the explosion but they're almost immediately destroyed.  This is a shame, debris clouds rule.

The beamhit explosion is awful.  Not only does it look very different to the other explosions, but the image was cropped too close and the square is very visible.  Perfectly square explosions that suddenly stop along the edges = suck.  Ideally we'd want something like the Maxim impact explosion: a nice bang with some dark debris coming out.

 

Offline Mars

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Re: I need a few testers for the upcomming MediaVP
The debris do effect game play though... I've been hit and destroyed by chunks of the NTD Uhuru so many times.

 
Re: I need a few testers for the upcomming MediaVP
The debris do effect game play though... I've been hit and destroyed by chunks of the NTD Uhuru so many times.

And  don't you think that's awesome?  Being near exploding 2km ship = dangerous but fun. :)  I'm not a fan of 'evaporating ships' that leave behind nothing, when some classes leave heaps and other leave one or two pieces.  Reduce the debris velocity (thus damage) all you want, I just don't want them disappearing in magicland. :)

 

Offline taylor

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Re: I need a few testers for the upcomming MediaVP
Many ships don't result in much debris, while others do: the Fenris breaks up into many large recognisable pieces that survive the explosion to float around, whereas most ships spawn debris during the explosion but they're almost immediately destroyed.  This is a shame, debris clouds rule.
There was actually a bug in the debris code which made this worse than it actually is.  Someone had made a change to allow all debris slots to be available to hull debris, but didn't change it so that that the slots recycle properly.  This makes it very fill up quickly and easily and no more hull debris will get created (other than basic explosion debris, which then explode soon after).  I have fixed this in the first of my upcoming X builds though.

 

Offline ARSPR

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Re: I need a few testers for the upcomming MediaVP
===Lucifer===

Update:
- Lucifer-HTL.dds
- Lucifer-HTL-shine.dds
- Lucifer-HTL-glow.dds
- Lucifer-HTL_Debris.dds
- Lucifer-HTL_Debris-glow.dds

from http://sectorfiles.net/ti-file-dump/VasudanAdmiral/Ships/HTL_Lucifer_V2.0.rar

Done!

It would be great if you could generate an animated Lucifer-HTL-glow.eff (plus its frames ;)) for AdvEffects.

Great models nevertheless. I specially like your full ship debris (it's a fantastic idea seeing the WHOLE ship falling apart).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline DaBrain

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Re: I need a few testers for the upcomming MediaVP
Another ship that has missed its glow points: Arcadia

I upload a fixed one.

When loading this glowpointed version, I get another missing texture: green_glow. You can find a tga version of it in the "useless" maps folder in Effects. This map should be moved to Assets.

(Always speaking about 2nd version + VA's fixed ships).

Wow, thanks a lot. ;)
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Offline Zacam

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Re: I need a few testers for the upcomming MediaVP
Erm, Don't know if it's just me, but the install01.pof in the GP-Arcadia.zip _only_ shows the lights. No base model textures or frame at all.

Could be that I don't have "2nd version"?
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline DaBrain

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Re: I need a few testers for the upcomming MediaVP
Yes, you'll get the thrid version when it's ready. I think most problems in version 2 haven been found already.

Depending on how much time I'll have this week, I'll get it done this week, or on the weekend.

Some bugs really aren't fun to fix.
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SoL is looking for a sound effect artist
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---------------------------------
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----------------------------------

 

Offline CP5670

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Re: I need a few testers for the upcomming MediaVP
I just found that the high poly Hecate in the zeta vp seems to be missing a lot of subsystems. Not sure whether you've already fixed this or not.

 

Offline ARSPR

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Re: I need a few testers for the upcomming MediaVP
I just found that the high poly Hecate in the zeta vp seems to be missing a lot of subsystems. Not sure whether you've already fixed this or not.

I think you've got something wrong. I've just checked 3.6.9. Beta 2, 3.6.8. zeta and retail and they have the same subsystems. Maybe the only trouble can be that Nav is called Navigation and Comm is called Communication in HTL version (I don't know if this can break backwards compatibility with some missions). The subsystems the Hecate has are:
+Nav - Navigation
+Comm - Communication
+Weapons
+Sensors
+Engine01 to 04
+Fighterbay

(Although, HTL Hecate in new Assets v2 still suffers the turret error).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
I just found that the high poly Hecate in the zeta vp seems to be missing a lot of subsystems. Not sure whether you've already fixed this or not.
I spotted that too, but found them in the submodel section - they're destroyable subobjects that are also subsystems. Pretty much like the solar panels on the Faustus, though it should probably be checked that the ship still gets disabled when the 4 engines are destroyed, just to make sure the trick works. (Pretty certain it does though)
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Offline CP5670

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Re: I need a few testers for the upcomming MediaVP
Ah, I see. I was only looking in the "special" section. There should be no problem then, aside from maybe that thing with the names.

 

Offline Zacam

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Re: I need a few testers for the upcomming MediaVP
Cool. Awaiting v3 then. I found that my issue with the arcadia was solved by extracting the maps from the MaT file, that worked.
Though, the Ursa had some strange texture alignment issues that I'm still sorting out, and one other ship (I think the Herc) had a real shine map problem along with one other ship. As well as a vasudan cargo container.
And I also noticed that alot of the shivan vessels that had moving glowmaps don't any more. (Though, the ?Astaroth? I think? The thing that looks like it might actually be a cylon mark 4 or 5 something) looks really nifty without any red to it.
I'm going to test more thouroughly the model files against the originals.

Yeah, I could just wait for 3 instead of playing with 1, but I'm a little on the bored side and now I actually _have_ time like I promised I would have. :)

**Edit: Now that I'm home, the MaT models 'n maps issues I had were with the Ursa being misaligned to the model and the Medusa and Aeolus having shine map problems, with the Aeolus having as well a black "missing texture" looking issue, only it's not really missing because you can't see through the model, it's just pitch black.

The Medusa and Aeolus have the shine map problem in 3.6.8 Zeta as well, AFAIR.
« Last Edit: February 06, 2007, 01:34:28 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
I had a careful look at the Aeolus in the assets VP before posting that list of stuff to do on the previous page, and as far as I can tell, it should be fully up to date and operational - have you got any older versions in an older media VP or in your data folder? If not, can you post a screenie of what the problem is? (I'd need to know which texture(s) are broken)

=====

I've recently been going over the contents of the mv_effects_new_v2 VP, and I've noticed that in the models folder, there are a bunch of what I presume are glowpointed or maybe fixed versions of ships. However, a number of them have HTL counterparts already present in the assets VP - the Medusa, Ursa, Zeus and Herc 2.

Best case scenario is that these old models will just be a waste of space, but it's possible that if VP names get mixed up by someone, they'll get priority over the HTL ones, and in that case you could get issues like Zacam is having. I'd recommend moving all those models over to assets, unless there's a pressing reason for them to be in the effects VP?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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