I think that's modview actually. AFAIK, saving a pof in modview will erase the entire glowpoint chunk, and then on the other hand, PCS crashes every time I've tried to import the glowpoint chunk from another pof. :\
Yep, that also happened to me. I switched to Aurora then. I'll try the new version of PCS linked by Karajorma.
A quote to myself ....

Thanks Kara, the new PCS version can import glows without problems. BTW Aurora crashes when loading Artemis.
Here you have fixed glowpointed versions of Artemis (normal & D.H.) (Assets v2).
@DaBrain: I've also noticed that the 'useless' models you have in Effects > models folder, are old versions but glowpointed.
OTOH, I've realized that you have put bright reflectiveness in engine parts from Medusa and Ursa, (see the screenshots where the pointer points), that doesn't seem to fit. I mean the textures seems to show a dark, dirty and rough surface, but then it behaves as a mirror. Rotate them in the F3 lab and you'll see the don't seem to fit. I've taken a look to the -shine.dds maps and these parts are 'alpha-painted' in a soft grey.
(I've used Bomber04HP.pof from Assets v1 as Bomber04.pof is missing in Assets v2. I had already told you this in a previous PM).
Edited ------------- Here you have a glowpointed Bonaegeres (from Assets v2). Also this ship hasn't got a reflective cockpit, (If you feel like tweaking the -shine map ...).
I've also seen that Poseidon (freighter02.pof) LOD3 is fully invisible in F3 lab although there's no missing texture.
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