Author Topic: I need a few things... Warning, Bizarre...  (Read 5348 times)

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Offline achtung

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Re: I need a few things... Warning, Bizarre...
I don't find this bizzare at all thus far.

Also, Rob, stop giving out hints!
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
ok I MIGHT do a bumper. Bumpers are the quick name brand screenies that last 2 secs before cuttign to and from commercials.

Cobra, if you want can you say, "Ok kids, ROBOQUACK is back now!"

Someone else wanna go at, "Stay tuned for an urgent message from ROBOQUACK!"

no garuntee they will be used, but liek I said. will be an attempt... (goes to find a suitable fake commercial)...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
Decided to keep this thread going as the wording is appropriate for people (like me! :nervous:) to ask questions they don't really want/need to give detailed background on WHY they need them... You'll find out soon enough.  :yes:

Question1:  Can you add a dockpoint inside an object (like center mass)? We'll call it object#1

Question2:  Can you make object#2 larger and hollow with a dockpoint in the middle (center mass) but that is in open space? Like in the middle of a ring?

Question3: Will Object #1 and #2 be able to stay successfully docked (with object#2 rotating around onject #1 and the dockpoints both in same place center) if they is enough room so they do not physically touch each other?
IE the ring is much larger than the other object and can freely rotate in any direction like a gyroscope?

 Rotation on one plane only needed, but just had an idea of placing a non-weapon fixed turret just for tracking purposes taht would point the rign object on appropriate plane of enemy for facign purposes...

-----------------------------

Question4: In general about docking, how fast can ships go and stay "docked" . Can I make 2 fighters dock and let control switch over to the 1st fighter? (this question in particular is geared toward the Robotech mod fro alpha and beta fighters)..

  If I got a alpha and beta docked I can change teh alpha model to a batloid and they still will be docked as long as I got the model doclpoints in teh correct locations (even while movign yes?). Not critical but would be great eye candy just like int he episode you see them getting ready for battle.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline bizzybody

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    • Fandemonium 2008!
Re: I need a few things... Warning, Bizarre...

I found the video I need, gonna have to fraps it though and edit out the web page its posted on (no option to DL it)... So I guess I will have to zoom in and then recapture it?


Here, get this. http://www.martijndevisser.com/blog/article/flv-player-updated

Clear your browser cache then go right to the site with the video. Once the video is fully downloaded, use Windows Explorer to open the cache folder. The video will be the biggest file in there. copy it somewhere else and rename it with the extention .flv

Now you can associate .flv with FLvVplayer and play all those Flash videos offline. Whether or not you can transcode them to another codec....

FYI for them that wants to know... AVI, MOV and Matroska are file formats, MPEG, Divx, and Xvid are codecs. (Of course there are several other video file formats and video codecs.)
For example, an AVI file contains one or more data streams, usually one video and one audio. Each stream is encoded with an audio or video codec, for instance the video might use Cinepack and the audio could be WAV. Those streams can be taken out (demultiplexed or demuxed) and played on their own.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
Heh, thanks! Program worked (but converter only does 90 secs of file in demo mode) no probs I got all I need... Much loopage to follow...

Off to Virtual dub now for slides...

[EDIT} VD had error, wouldn't recognize the XVID codec.?

Anyway I FRAP'ed the vid off the 4mb wm file and turned into 333mb! lol

I then was able to open with VD...

I made the animation and ready to test it.. I trimed it down to 1745 frames.. It;s 103mb .ani file  Think this will be a big performance hit? :D

will let you know later...
« Last Edit: August 28, 2006, 02:20:47 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
Note, apparently FS2 does not like having to show 12 versions of this .ani on two cubes at 103MB each...  ::)

I trimmed it down to ONE cube and 20 frames but now mission hangs at last loading light block and never finished (no crash just hang)...

I need to go back and figure out how to do a plane textured on one side that fits the image square and not displays wrong. (yeah 3D 101...). 

----------------------------------------

Now somethign new... I started anime explosions for certain types of weapons. I did not make these, but cut and sized them from master graphical displays of 16 per page and found the ones I thought would look good as a ani file.

I made a test one and love the static images, BUT when turned into an animation some thing happens to the (Pallet)? the color gets washed out and distorted pixels.. I used irfranview but there is no option under pallete to make all images use same RGB pallete... I got confused by the options and probably messed some of them up more.

I don't know what I am doing wrong.. Here is the images and the animation. I want the animation to look like the pictures.   The goal is to have dozens of these weapons exploding at same time and I felt they looked like some of the shows I've seen.



[attachment deleted by admin]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline CaptJosh

  • 210
Re: I need a few things... Warning, Bizarre...
That's Minmei. Get it right.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
That's about the same chance as me spelling Turrent right.   :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: I need a few things... Warning, Bizarre...
You rbest bet is, rather than do it as a .ani file, do it as a .eff file. .Ani's can only have 256 colours in the entire animation, whereas .eff's got over that problem...

Look at the section on Animated Textures....

http://www.hard-light.net/wiki/index.php/Texturing

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: I need a few things... Warning, Bizarre...
That's Minmei. Get it right.

Never mention that name in my presence again.

Or I'm breaking out the MAC II.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline bizzybody

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    • Fandemonium 2008!
Re: I need a few things... Warning, Bizarre...
Hitting people with a large and old desktop Apple computer isn't going to solve anything! ;)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

  

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
Do .EFF's work in 3.6? I normally don't use DDS for anything and for example had to convert dozens of Omni's ST textures back to PCX For the Trek mod cause they wouldn't show otherwise.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: I need a few things... Warning, Bizarre...
Yup, the framerate problem is fixed in the latest release candidates :)

 

Offline Getter Robo G

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Re: I need a few things... Warning, Bizarre...
Halo1 vehicles ripped from Halo Combat evolved, MAX SCENES so useless to me...

Enjoy! Someone do something with them please...





[attachment deleted by admin]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: I need a few things... Warning, Bizarre...
Attachement 2 (damn limit)

[attachment deleted by admin]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: I need a few things... Warning, Bizarre...
Missed your post. The answer is no,  they don't work in 3.6  I thought I was doing it wrong before. I followed the WIKI instructions now and caused a hella crash of both FRED and Mod.

I will have to stick with .ani's for this build..

I just wanted to know if there was a way to keep it as an .ani without having the color get washed out (that's why I uploaded the files.)  ;)


ANYWAY... seems I am at my limit for some things. At least until I get the in game video projectors working right.


Here's a "sneak Peek" (SPOILER!!!)

A standard VF-1A (Veriable Fowl - type 1) strafes a Zent ship while in the background you can see the S.D.F.-1 (Super Dimensional Fowl - 1) take a hit as it moves into position...



« Last Edit: September 03, 2006, 05:36:57 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: I need a few things... Warning, Bizarre...
Thank god i'm not high right now........... :shaking:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Re: I need a few things... Warning, Bizarre...
What are you in-between sets right now?  :D

  Seriously, look into their big vacant eyes... Join them!


(Now you can exclaim, "When Ducks shoot lasers from their eyes!")
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: I need a few things... Warning, Bizarre...
That thought is going to lay dormant, Then one night i'm going to be out on a lads binge night, Then end up getting stoned...........

And out of nowehere i'm gonna ramble about quacks shooting photon beams out of their eyes, And it's gonna be all your fault :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: I need a few things... Warning, Bizarre...
Yo man don't blame me, it's DaBrain's ducks!

   If I was Manson and said, "Somebody give me a knife..." See the analogy?   :lol:

You just DON'T do it!!!

(Note, still working on the video...)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)