Hmm, interesting ideas on how to do it. I rather want to keep the FS2 engine, the upgrades FS2_Open engine is fine too. I just don't want to do a Freespace 2 port to another game...
I'll prolly make it my first endevour with FRED.
I was wondering if anyone knows how to mount automatic cannon turret scripts on your "bomber" (which is actually a cap ship) (such as the cannon on the Ursa? IDR if the Ursa bomber has a turret on it).
If we can mount multiable automatic turret scipts, we should be able to replicate a player-controlled Cap Ship with limited auto-fire options...
Another thing... Maybe we can make the control of the beams go between fighter/bomber and capital ships... a fast-targeting clone of the harpoon with a much shorter wait to lock. That could be the fighter/bomber script for up-front cannons. Maybe clone a Helios locking-ablility and make that the large Cap Ship beam.
We could mount multiables of each beam, by setting htem up as primary weapons... or cloning hornets into beams, and using them so they come out of 4 different areas, meeting on a single area.