Author Topic: Its a Juggernaut! (New Model)  (Read 6090 times)

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Offline Spicious

  • Master Chief John-158
  • 210
Re: Its a Juggernaut! (New Model)
GTVA command wanted a new juggernaut to protect their systems against any future threats. However the Colossus projects were rejected due to their immense cost and time to construct. Several corporations banded together to design the new ship. The result was the Titan.
Did they consider what would happen if one were to ram it head-on with an Orion?

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Its a Juggernaut! (New Model)
Probably won't get the chance with 65% more firepower than the Colossus, which killed the Repulse with its forward guns alone.

If it jumped in 3 cm away from the Titan, and then started moving, then it would receive twice the damage the Colossus received.

 
Re: Its a Juggernaut! (New Model)
Probably won't get the chance with 65% more firepower than the Colossus, which killed the Repulse with its forward guns alone.

If it jumped in 3 cm away from the Titan, and then started moving, then it would receive twice the damage the Colossus received.

It actually depends. If it jumped in 3cm from the front then it would be in trouble. Notice that the forward section is hollow. An Orion might just cruise and slip INSIDE the juggernaugh and ram it's guts. If the Orion can't fit and gets crushed inside, then its no problem because the entire forward section is likely to be expendable because it can be easily replaced. But that would require some serious navigation. But on the other hand look on my schematic render. Look at all those guns and beams. If a ship were to broadside this Jugg' then their dead.

I think he means it would fire Aeoluses. :rolleyes:

OMG LOL!!! I can see it now, kamikazi aeolus!
I have created a masterpiece.

 

Offline Snail

  • SC 5
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  • Posts: ☂
Re: Its a Juggernaut! (New Model)
Will this be released or will you keep it for your own campaign?

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Its a Juggernaut! (New Model)
I love the model. I hate the ring. And Im not a fan of so many guns on a single ship, but thats me.

It reminds me, slightly, of the TD Apocalypse from Machina Terra.

But only a little.
« Last Edit: September 02, 2006, 02:03:30 pm by Taristin »
Freelance Modeler | Amateur Artist

 
Re: Its a Juggernaut! (New Model)
Will this be released or will you keep it for your own campaign?

Yeah I'll release it, AND include it in a campaign when I get the hang of FRED.
I have created a masterpiece.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Its a Juggernaut! (New Model)
Very nice juggernaut. I like 100% of it. It's unique and freespacey. Also the balancing on it sounds really sweet. Can't wait to see that thing finished being textured and in a campaign :)
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Its a Juggernaut! (New Model)
The texture is finished. But... I don't know how to rig turrets. Once I get the turrets working then it gets interesting.
I have created a masterpiece.

 
Re: Its a Juggernaut! (New Model)
There's a turreting tutorial on Kara's all-knowing FAQ, I believe.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: Its a Juggernaut! (New Model)
But does it handel the 3ds exporter? Thats what I have problems on, I don't use truespace I use 3DS Max 7. I can't just parent a few objects and get results. THe exporter needs point helpers, paths, dummies and the geometry and I don't know exactly how to link them up. So far the turrets don't read any firepoints.
I have created a masterpiece.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Its a Juggernaut! (New Model)
Only if you want to have the exporter autogen everything. you can just set up the hierarchy and manually do the turretting in PCS...
Freelance Modeler | Amateur Artist