geekdom died with the 486!!!
i remember i could play quake, on the net, for free (minus the cost of the game and your net connection), on such a machine. and it was fun. the concept of pay for play always seemed unnacceptable for me, cause up to then every single pc game supported some form of multiplayer, with communities for each game that maintained their own set of servers. then theese super-corprate mmorpg games came along that raped a players wallet, as if games and hardware didnt cost enough. not only did theese games rip people off, they managed to make every other developer cut back on multiplayer features. quake 3 and unreal tournament really pissed me off. i liked the old way in unreal and quake 1 and 2, and of course starcraft, play single player, learn the game, then get online and apply that skill. but then

of multiplayer-only or singleplayer-only games came around. it felt like a step backwards in game technology, and i felt i was getting half a game for the price of a full game. so now we have everquest and a million copycats (which i will continue to boycott) all costing a fortune to play, and the games which are supported by independant servers dont seem to be progressing any any sence other than graphics. then if this isnt bad enough we hve people wasting human effort making real money off of fake markets, binifiting society not one bit, while most people actually work for a living. it makes me sick.
