Um, where's the launch mission? Very cool cutscene mission though, will be very helpful to learn from.
Some cool ideas in here, guys! Hmm! Just had a couple inspirations... Are there SEXPs for changing the $Damp factor, or changing a ship's $Max Velocity (with X, Y, and Z)?
So for the sideways launch, you could set a high X velocity and 0 Z velocity and have the ship actually propel itself out. Hmm... though, not sure if AI knows how to fly a ship that is incapable of Z movement... will look into.
The Damp SEXP (if it exists) would be how to apply momentum... for a catapult-like launch, give the ship a high Damp, like 2 or higher. Then SEXP it a fast acceleration for a short amount of time, then stop and it would coast.
ngtm1r, why is the argument idea only practical from a stationary object? Wouldn't it at least still work if the object had an constant velocity at time of launch?