Author Topic: Dropship style launches  (Read 5448 times)

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Offline Colonol Dekker

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Dropship style launches
Heres a mission  which has a dropship style launch to it.
Using Cutscenes i could simulate Starlancer stlye takeoffs, But i need a "lock-player-controls" sexp in order for the effect to be complete. Also if there's a way to incorporate inertial/momentum, or a velocity increase theffect would be more "cinematic"

Cheers, :)

The mission itself is Very basic.

(the other one is forCobra so he can see how the Basic Cutscene functions work.

comments n the former please? as in, any tips or tricks i should know to add the velocity effects?


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« Last Edit: September 13, 2006, 03:16:42 am by Colonol Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Shade

  • 211
Re: Dropship style launches
Already exists:

player-use-ai
    player-use-ai
    Causes the player's ship to be controlled by the Freespace AI. Takes 0 arguments.
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<Cobra|> You play this mission too intelligently.

 

Offline Axem

  • 211
Re: Dropship style launches
Additionally for velocity effects, under coordinate manipulation you'll find

Code: [Select]
set-object-speed-x
Sets the X speed of a ship, wing, or waypoint.Takes 2 or 3 arguments...
1: The name of the object.
2: The speed to set.
3: Whether the speed should be set subjectively; i.e. from the object's point of view (optional; defaults to false).

There's also ones for y and z, so you should be able to do whatever you need.

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
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Re: Dropship style launches
Uggn, thats what i used, (Y axis i should say) Try the mission, see how wrong it feels and you'll know what i'm trying to convey, Player use AI is a bit iffy for what i want.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Axem

  • 211
Re: Dropship style launches
If you want it to accelerate, use a variable for the velocity and use a repeating sexp to increase the variable every second or so.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Dropship style launches
While we're here, is it possible to get a ship to launch sideways?

SEXPing it is a tad impractical for sixteen ships at once, see...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Axem

  • 211
Re: Dropship style launches
You could use arguments. Just list all the ships you want to launch sideways in the any-of, and then just sexp it as if you wanted a ship called <Argument> to launch sideways.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Dropship style launches
Use the X axis to accellerate the Ship sideways, I tried adding to it every second with an incremental increase all the way up 28'000  over 15 seconds but it was WAAAYyyyy too much.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Dropship style launches
I have no idea what type of "dropship launch" you're talking about, but I know on two missions of my upcoming campaign, I have Alpha wing launch from an installation. It's quite cool actually. For about five seconds, the computer takes control. First, you're sitting there and one second later you launch, and four seconds after that, you have control over your ship. . .

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Dropship style launches
You could use arguments. Just list all the ships you want to launch sideways in the any-of, and then just sexp it as if you wanted a ship called <Argument> to launch sideways.

That's really only practical from a stationary object. At this point I'm really thinking along the lines of screwy dock paths or something.

See, I have a modular-design corvette I'm working on. One of the configurations is a pocket-carrier type, but I think it may not be possible to create ingame the way I want it to work. It carries fighters in sixteen single-ship "cell" launch bays, and the modular portion of the ship is too small to really fit them so that they would launch lengthwise. I can cover for the fact that though the cells are open to space when it launches fighters by having it point so the player can't see them before launch, but I can't really cover for the lack of room.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Mobius

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Re: Dropship style launches
Additionally for velocity effects, under coordinate manipulation you'll find

Code: [Select]
set-object-speed-x
Sets the X speed of a ship, wing, or waypoint.Takes 2 or 3 arguments...
1: The name of the object.
2: The speed to set.
3: Whether the speed should be set subjectively; i.e. from the object's point of view (optional; defaults to false).

There's also ones for y and z, so you should be able to do whatever you need.

You preceeded me!!!
i sue them to simulate gravity.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Backslash

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Re: Dropship style launches
Um, where's the launch mission?  Very cool cutscene mission though, will be very helpful to learn from.

Some cool ideas in here, guys!  Hmm!  Just had a couple inspirations...  Are there SEXPs for changing the $Damp factor, or changing a ship's $Max Velocity (with X, Y, and Z)?

So for the sideways launch, you could set a high X velocity and 0 Z velocity and have the ship actually propel itself out.  Hmm... though, not sure if AI knows how to fly a ship that is incapable of Z movement... will look into.

The Damp SEXP (if it exists) would be how to apply momentum... for a catapult-like launch, give the ship a high Damp, like 2 or higher.  Then SEXP it a fast acceleration for a short amount of time, then stop and it would coast.

ngtm1r, why is the argument idea only practical from a stationary object?  Wouldn't it at least still work if the object had an constant velocity at time of launch?

  

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Dropship style launches
Right updated original post, Turns out i put it in the wrong thread :rolleyes:
But its here now, Only very basic, Not had a chance to edit it and its only really intended to demonstrate the barest essential premise of what i want.


RE: what type of Dropship, Think ALiens...................
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mefustae

  • 210
  • Chevron locked...
Re: Dropship style launches
RE: what type of Dropship, Think ALiens...................
We're in the pipe, five by five.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Dropship style launches
Elevator to hell,................... ;7
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mefustae

  • 210
  • Chevron locked...
Re: Dropship style launches
Elevator to hell,................... ;7
Going down!!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Dropship style launches
Someone wake up Hicks ! :mad:


Now whos tried the mission out, I know its crap, thats why  wanna now how to implement a feeling of greater accelleration, > could also be used to do VTOL take-offs now that i think about it........ :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: Dropship style launches
I like it!  Shows great potential.  Heh, clever use of the Hades.

Now that I've dug around some, it looks like there's no such SEXP as as what I suggested, so maybe I'll look into adding those someday.  I think a lot of cool effects could be done with it.

Also noticed a possible bug in player-use-ai which I'll look into.

 
Re: Dropship style launches
Um, where's the launch mission?  Very cool cutscene mission though, will be very helpful to learn from.

umm, sorrry, forgot to edit before I posted. I'm working (sort of) on a campaign that has a mission where you launch from an Arcadia Installation.

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Mobius

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Re: Dropship style launches
Surely you won't use set-x/y/z-speed for that.
The Acradia has a normal fighterbay,not like the Hecate.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito